Ajax opened this issue on Apr 17, 2004 · 102 posts
Ajax posted Sat, 17 April 2004 at 9:20 PM
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Ajax posted Sat, 17 April 2004 at 9:22 PM
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Ajax posted Sat, 17 April 2004 at 9:30 PM
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stonemason posted Sat, 17 April 2004 at 10:30 PM
damn!!that last image looks great,I love that slime encrusted wall..what about the particles in the air,how have you done that? -Stef
Shadow_Fyre posted Sun, 18 April 2004 at 12:13 AM
Very good work, I love it. I know those nodes in P5 can accomplish lots of cool things, but there is no way I will ever be able to figure it out myself. Thanks to you and all who can do this :)
And if you want to share that slime with us, I'm sure we wouldn't mind.... ;)
Ajax posted Sun, 18 April 2004 at 12:32 AM
I really should put together a package of materials for free stuff. I just never feel like I've finished making things to go in one. Stef, those things that look like particles in the air are actually just spots of slime on the walls and ceiling. The way I set up the slime means that it never quite gives way to cement completely. The ratio of cement to slime reaches a maximum and stops there. Hang on a mo and I'll see if I can do a screenshot of the slime nodes.
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Ajax posted Sun, 18 April 2004 at 1:01 AM
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Shadow_Fyre posted Sun, 18 April 2004 at 1:09 AM
Incredible! How do you figure this stuff out? You lost me at "Here we go", but that is ok. I am going to save this thread and refer to the pictures and what you wrote. Someday it may click, but don't hold your breath. You did a great job and thanks so much for posting this info. This node stuff is along the same lines of the Bryce material editor which I never understood either. Thanks!
TrekkieGrrrl posted Sun, 18 April 2004 at 5:18 AM
WOOT!! Thanks!! And yeah.. Gotta love slime! Your slime-coloums are awesome! At first I thought you had made it with Meta Forms but now I realize it's really "only" displacement! Awesome!
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
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Zodo posted Sun, 18 April 2004 at 5:52 AM
This is really cool. Thanks a lot for sharing!
TrekkieGrrrl posted Sun, 18 April 2004 at 6:57 AM
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
AlleyKatArt posted Sun, 18 April 2004 at 7:10 AM
Gross but awesome!
Kreations By Khrys
SamTherapy posted Sun, 18 April 2004 at 7:24 AM
Thank you, Ajax. Your shaders are awesome. I'm still really chuffed to bits with the water shader you created.
Coppula eam se non posit acceptera jocularum.
Ajax posted Sun, 18 April 2004 at 7:34 AM
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Ajax posted Sun, 18 April 2004 at 7:42 AM
Heya SamTherapy. You're welcome - glad you found the water useful. I saw you did a really cool pic with it. I really must put together a package of these things for free stuff soon. I should add a couple of rendering notes for these materials: For the Predator camo, you need raytracing turned on with about 8-10 raytrace bounces. You can turn up the quality setting in the refract node to get clearer distorion through the camo, but it also slows down rendering quite a lot. For the slime, make sure you have your "minimum displacement bounds" set to 1.5 or greater. In general you want it set to the highest displacement value you have on any material in your scene.
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AlleyKatArt posted Sun, 18 April 2004 at 7:44 AM
Well, you shouldn't be afraid, Ajax. You're damn good. You're going to end up putting texture artists out of business, some day.
Kreations By Khrys
Ajax posted Sun, 18 April 2004 at 8:03 AM
Heh heh. Thanks Khrys. I won't be throwing away any of my Vicki textures just yet though ;-)
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quinlor posted Sun, 18 April 2004 at 8:08 AM
Very cool. Both shaders are great.
AlleyKatArt posted Sun, 18 April 2004 at 8:28 AM
I dunno. Slimey Vicky in a temple could be the next big craze...
Kreations By Khrys
SamTherapy posted Sun, 18 April 2004 at 8:48 AM
"Well, you shouldn't be afraid, Ajax. You're damn good. You're going to end up putting texture artists out of business, some day." Argh! I hope not. ;)
Coppula eam se non posit acceptera jocularum.
TrekkieGrrrl posted Sun, 18 April 2004 at 8:55 AM
Ajax.. Is there any way to make the granite/concrete bits less shiny? I've tried but as I don't REALLY know what I'm doing with such a complexe shader as this one, I'm not sure which parameters to tweak. I'm as far from being a mathematician as can be, I've always passionately HATED math LOL But... perhaps if something like this had existed when I was in school I could have seen some USE for the stuff - now I'm afraid it's too late to kick my boor brain into any math-gear :o)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Laver2k posted Sun, 18 April 2004 at 9:09 AM
Any chance of a free stuff release? These are really cool effects and I would like to try them out.
AlleyKatArt posted Sun, 18 April 2004 at 9:26 AM
Kreations By Khrys
teyikung posted Sun, 18 April 2004 at 9:34 AM
Ajax, Just want to say thanks again. We look forward to your new tutorials for the material room of Poser 5! TK
igohigh posted Sun, 18 April 2004 at 10:00 AM
I think ernyoka1 has stumbled on to something! A New Use for Poser5, A Must have in every Math Class in every school!! Teaches math while encouraging artistic ability and having fun to-boot. Heck, since most schools now have computers and students are allowed calculators (a taboo when I went to school) Why Not?!? ..sorry, just brown-nosing CL...GREAT shaders Ajax!!
maclean posted Sun, 18 April 2004 at 10:26 AM
Can I ask a really banal question here. What sort of render times are we talking about. I mean, roughly. Minutes, hours or days? Or (shudder) weeks? Totally cool, ajax. mac
AlleyKatArt posted Sun, 18 April 2004 at 11:46 AM
My little doodle took a few minutes. I'd imagine something like Ajax's took hours.
Kreations By Khrys
Gareee posted Sun, 18 April 2004 at 11:59 AM
These are VERY cool! I Imagine you could replace the concrete node with a image map, so you could have slimey vicky in a slimy temple now! LOL!!
Way too many people take way too many things way too seriously.
AlleyKatArt posted Sun, 18 April 2004 at 12:06 PM
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Farside posted Sun, 18 April 2004 at 12:25 PM
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mateo_sancarlos posted Sun, 18 April 2004 at 12:34 PM
Good work, Ajax. One other Predator-style camo method is to render the scene without the Pred, then use that as a perspective map when you add the Predator object to the scene. But yours is better, since it can be animated.
GraphicFoxx posted Sun, 18 April 2004 at 12:44 PM
Very cool stuff here. I'm definitely going to have to delve into this. Thanks for showing it off!
TrekkieGrrrl posted Sun, 18 April 2004 at 12:59 PM
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Gareee posted Sun, 18 April 2004 at 1:03 PM
Hey! That pixie looks familiar! LOL!! It's kind of odd.. I KNOW there are a BUNCH of power pixies out there, but I've only seen I think maybe 3 renders where people used him. I've saved every single one so far. (God forbid I ever do a vicky character.. I don;t think I'd have enough "naked vicky in a temple" HD space! LOL!!
Way too many people take way too many things way too seriously.
TrekkieGrrrl posted Sun, 18 April 2004 at 1:34 PM
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Gareee posted Sun, 18 April 2004 at 1:39 PM
This is just WAY too cool! If a water version can be created, then you'd have a way to have a figure look like the water is dripping down off the figure! Making it smaller and less glossy, would probably look more like moss (Maybe add a bump node of some kind?)
Way too many people take way too many things way too seriously.
igohigh posted Sun, 18 April 2004 at 1:52 PM
Attached Link: http://home.earthlink.net/~igohigh4/compixie.jpg
Gareee; don't fret, he's out there. This one doesn't have any slime nor any Vicky, heck it isn't even in a temple or a sewer. BUT, the content may not be for everyone (and he is a nekkid pixie) {sorry, not related to slime in any way, just don't want Greee to feel left out ;p>maclean posted Sun, 18 April 2004 at 2:20 PM
Cool pic, igohigh. I especially like the cigarette butt. LOL. mac
Gareee posted Sun, 18 April 2004 at 2:29 PM
LOL!! thanks, Igo! ;) I don;t think he's microsloth certifried though...
Way too many people take way too many things way too seriously.
TrekkieGrrrl posted Sun, 18 April 2004 at 2:49 PM
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
compiler posted Sun, 18 April 2004 at 3:03 PM
Thanks you so much Ajax for giving these settings and also for taking the time to explain. I can see very interesting uses for this P node, especially for terrain texturing. And yes, if that's not too much to ask from your generosity, uploading these wonderfuls materials would very much help (I like to develop each of the preview stages so that I can have a better idea of what I'm doing). Thank you so much again.
Ajax posted Sun, 18 April 2004 at 4:17 PM
Whoa. I go to sleep on a Sunday night and the thread explodes. Gotta rush off to work in a minute. (Actually I'd better start looking for a new job today but that's another story). I'll try to answer a few questions before I go. Mac, The slime renders fast. The camo is a refractive material which means it renders a bit slower. Still, that slime and camo pic I posted probably took less than 5 minutes to render. A lot longer than that to set up, of course, but actual render time isn't bad at all. Treckie, Yep, you can make the concrete less shiny. The easiest way is to darken the input_1 colour in Blender_2. It's very dark grey at the moment. Black should get rid of that wet look. A harder way is to add a new blender and use it to control the highlight colour so the slime still gets white highlights but the concrete gets grey or something. You could even try plugging Blender 2 straight into the highlight colour channel. BTW Input_2 on Math Functions 2 controls the height of the border between the slime and the other material. Increase it to raise the border, decrease it to lower. Input_2 of Math_Functions_3 controls the large scale variation of the border - it's what stops columns from all having the border at the same height. If you look at the very first image I posted with the red and green columns you can see where that node is putting the border and you can see how it corresponds to the slime image. I can see there's a lot of interest in a free stuff pack, so I'll definitely do one. Please be patient with me though. I've got a few other things I've promised I'll do for different people over the next few weeks and I need to get those done first. When I do the free pack, I'll put a bunch of other shaders in it though. Maybe a few little props and scenes too.
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TrekkieGrrrl posted Sun, 18 April 2004 at 4:26 PM
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
diolma posted Sun, 18 April 2004 at 4:57 PM
LOL ernyoka - I gues that'd be NVIATWASCIB (CIB = Covered In Blood)..:-))
compiler posted Sun, 18 April 2004 at 5:02 PM
Attached Link: http://www.utm.edu/~mharvey/MathFunctions/MathFunctionsIndex.html
Here is a link that "explains" a few ones.ford3auss posted Sun, 18 April 2004 at 6:26 PM
Thx Ajax, a free stuff pack would be so good, cya and take care...
Philywebrider posted Sun, 18 April 2004 at 7:04 PM
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igohigh posted Sun, 18 April 2004 at 7:30 PM
ernyoka1; I noticed you plugged your Vicky image map into Blender node#2? I tried it to create a Slimy Wall, like from Semore and The Wall of Slime (old `60s show, pre-Elvira days) but I by-passed the Blender node and went to the BUMP node to give it a bump map for the brick shapes. It turned how how I expected but was wondering, what's the difference between plugging it into Blender#2 vs not (ie: displacing the image map with the slime displacment or giving it it's own bumping)?
PabloS posted Sun, 18 April 2004 at 10:17 PM
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Neo10 posted Sun, 18 April 2004 at 11:18 PM
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PappShmirr posted Mon, 19 April 2004 at 12:26 AM
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TrekkieGrrrl posted Mon, 19 April 2004 at 1:17 AM
Igohigh... I plugged it in where the granite shader (the one that caused the cement to appear) was, mostly becourse I don't really know what I'm doing LOL So I figured if I substituted the granite with the texture it would end up in the right place. Which it did. But your method may very well be better :o)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
AlleyKatArt posted Mon, 19 April 2004 at 1:41 AM
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Ajax posted Mon, 19 April 2004 at 7:16 AM
What a bloodbath! To stop the skin being shiny, create another blender node and set it up like the others, with your glossy node going into the slime part of the blender and the other part being black. The amount of blood on the sword looks like what I'd expect. It's the same as the other objects at that height, like vicki's chest or the walls at chest height. The P node tells you the x, y and z coordinates of any point in space. (P for "point"). They come out as a red component, a blue component and a green component, but I don't undertand how to use that, so I like to set two of them to zero so I know I'm just getting one coord. Y in this case. igohigh, If you put your bump map straight into the bump channel without a blender then you're applying the bump to both the slime and the wall. You need a blender to make sure only the wall gets the brick bumps. In this case, the lumpiness of the slime might be hiding the brick bumps enough for you not to notice them on the slime. I think that's what's happening anyway. It's hard to tell without looking at your nodes. Khrys, Procedural planets! What a cool idea!
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compiler posted Mon, 19 April 2004 at 12:21 PM
Ajax : is there a node that outputs the x,y,z value of a point but relative to the object and not the world ? Second one : I usually use u or v to have a gradient in my backgrounds. Is there a node that would rotate the gradient to 30 or 45 ? Khrys : beautiful planet indeed. Will we see it in a freestuff near us ?
jade_nyc posted Mon, 19 April 2004 at 12:48 PM
oh that is just too cool! thanks for sharing this everybody! off to goo some things ;) lol
AlleyKatArt posted Mon, 19 April 2004 at 3:20 PM
Coming to your solar system... PLANETOIDS OF SLIME! MWHAHAHA... coughs I'm not so hot with the material room, as I suck at math. I think that it looks cool enough, but that it looks more like something a science kid made rather than an actual planet, because all I did was fiddle with the colors and some stuff along those lines.
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Ajax posted Mon, 19 April 2004 at 4:51 PM
As far as I know, the P node is the only one that outputs x,y,z coord values and I'm pretty sure it works on global values, so I think that's a no. To rotate your gradient 45 deg to the right, just add 0.5U and 0.5V together with a math functions node set to add. It shouldn't be too hard to come up with a general forumula for rotating the gradient by an arbitrary amount. It'll be done with a rotation matrix made of trig functions of the angle of rotation. I can't remember how that works off the top of my head. I'll try and find time to work out how it goes later today.
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Ajax posted Mon, 19 April 2004 at 5:13 PM
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Ajax posted Mon, 19 April 2004 at 5:17 PM
Of course, you could change math functions 6 to multiply and put value 2 to pi/180 and then you'd be able to write value 1 in degrees :-)
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Gareee posted Mon, 19 April 2004 at 5:19 PM
Um what does this rotated gradient do? You're making my head hurt with all this math! LOL!! You're making editing UVs and 3d modelling feel easy!
Way too many people take way too many things way too seriously.
Ajax posted Mon, 19 April 2004 at 5:29 PM
It's just a gradient fill, like in photoshop, but tilted to one side. The forumla looks wrong to me. I have a feeling I should be squaring those two trig nodes or something. I'll think about it some more. Gotta go to work now.
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Theresa posted Mon, 19 April 2004 at 5:53 PM
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Staby posted Tue, 20 April 2004 at 2:51 AM
Thanks Ajax! This is a very interesting thread.
Ajax posted Tue, 20 April 2004 at 5:04 AM
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quinlor posted Tue, 20 April 2004 at 9:25 AM
I think the solution for moving the black corner to the right is: Subtract the V-coordinate from 1 and feed the result into the calculation instead of the v_coordinate . I am not at home, so I can't test it. Stefan
compiler posted Tue, 20 April 2004 at 12:09 PM
Woaw : thanks a lot Ajax ! I'm a little rusted with my maths (I'm more on the statistics side these days)...
Ajax posted Tue, 20 April 2004 at 4:32 PM
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hauksdottir posted Wed, 21 April 2004 at 2:56 AM
The sussusserations of sentient green sands slithering onwards, successfully surrounding and subjugating grey cells... arrrrrrgh! (The horror, the horror) Carolly ;^)
diolma posted Wed, 21 April 2004 at 8:08 AM
Gareee posted Wed, 21 April 2004 at 8:27 AM
Can someone post examples of these gradients in use?
Way too many people take way too many things way too seriously.
TrekkieGrrrl posted Wed, 21 April 2004 at 9:46 AM
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
TrekkieGrrrl posted Wed, 21 April 2004 at 9:48 AM
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Gareee posted Wed, 21 April 2004 at 9:50 AM
Hmmm that's really odd. I can't think of what you'd use that for? Does the preceedural make that balloon looking ball in the render from the box?
Way too many people take way too many things way too seriously.
TrekkieGrrrl posted Wed, 21 April 2004 at 10:15 AM
Yeah it's the shader that makes the balloon. As you can see the shader is pluged into the displacement channel, and that is what kakes the funny effect :o)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
diolma posted Wed, 21 April 2004 at 10:22 AM
diolma posted Wed, 21 April 2004 at 10:24 AM
TrekkieGrrrl posted Wed, 21 April 2004 at 1:34 PM
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
TrekkieGrrrl posted Wed, 21 April 2004 at 2:40 PM
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
simontemplar posted Tue, 18 May 2004 at 1:50 PM
Ajax posted Tue, 18 May 2004 at 4:10 PM
Have you got raytracing turned on in your render settings?
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simontemplar posted Tue, 18 May 2004 at 4:51 PM
Oh, stupid me baps self One question though, if I apply this to a V3, how can I make her teeth disappear ? That's the very last thing can't fogure out.
simontemplar posted Tue, 18 May 2004 at 4:54 PM
oops the typo... Anyhow ^^; I'll check if you answer me tomorrow, Ajax, for it's very late now, but in any case, thanks for this wonderful trick ^^
Ajax posted Tue, 18 May 2004 at 5:34 PM
You're welcome :-) The teeth have a separate material don't they? Just set the transparency on that material to 1 (edge transparency to 1 too) and set everything else to black or zero. I'd do the same with the eyes, inner mouth, tongue etc.
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simontemplar posted Fri, 21 May 2004 at 9:11 AM
Ajax posted Fri, 21 May 2004 at 10:04 AM
The black stain is caused by the number of raytrace bounces being higher than the limit in your render settings. You've got two choices. You can turn up the raytrace bounces render setting, or you can use some sort of shader in the background colour input of the refract node to replace the black with something that blends in better. Turning up the bounces will slow down the render, so don't set it too high. I find 10-12 usually works pretty well.
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VI_Knight posted Mon, 24 May 2004 at 12:41 PM
These are all excellent settings. Will be watching this for more.
Ajax posted Mon, 31 May 2004 at 7:34 AM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1800588
See linked thread for latest on the free shader pack.
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satsugai posted Sat, 31 July 2004 at 4:50 PM
I'd like to say I'm having abit of trouble too, my prop comes out black just like what happened to simontemplar. My raytracing is ticked on too, and everything else is spot on. :( I just don't know what the problem could be, probably something simple i'm missing lol.
Donnie: My parents didn't get me what I wanted for Christmas. Dr. Lilian Thurman: What did you want? Donnie: Hungry Hungry Hippos. Dr. Lilian Thurman: And how did you feel, being denied these hungry, hungry hippos? Donnie: Regret.
Ajax posted Sat, 31 July 2004 at 8:03 PM
Can you post a pic so I can see how your render looks? My first guesses are: Try turning up the number of raytrace bounces to about 10 or 12. Make sure you have objects behind and around your prop so there is something to be seen through it. It won't work with just the background behind it.
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soulhuntre posted Sun, 01 August 2004 at 6:38 AM
Awesome thread! Great work you guys! Its really good to see folks starting to really use the shader room, the possabilities are amazing.
satsugai posted Sun, 01 August 2004 at 12:46 PM
Donnie: My parents didn't get me what I wanted for Christmas. Dr. Lilian Thurman: What did you want? Donnie: Hungry Hungry Hippos. Dr. Lilian Thurman: And how did you feel, being denied these hungry, hungry hippos? Donnie: Regret.
hauksdottir posted Sun, 01 August 2004 at 2:04 PM
Not dumb... The only dumb question is the one which isn't asked... and you've probably saved a dozen other people who would have given up without learning anything because they hesitated to ask. ;)
TrekkieGrrrl posted Sun, 01 August 2004 at 2:08 PM
Heh btw I noticed something funny on the pic above: The logs inflate due to the Smoot Polygon thing, but the reflection looks normal :o) Hmm Perhaps that could be used to create some special effects... goes off pondering
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
shadownet posted Sun, 01 August 2004 at 4:24 PM
Okay, this is just plain way too cool! Now I can see why folks get excited about the P5 material room. :O)
Shadow_Fyre posted Wed, 25 March 2009 at 8:52 PM
Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=669636
Hey, I just wanted to resurrect this thread cause the content of it is soo cool and I bet alot of new people don't even know about it. :biggrin: I had fun using this shader node in an image from (a long) while ago.bagginsbill posted Wed, 25 March 2009 at 9:52 PM
Ooooh - cool thread. Ajax in his early days.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
jenay posted Sat, 28 March 2009 at 9:45 AM
nruddock posted Sat, 28 March 2009 at 11:22 AM
Quote - I found out there is a problem with the displacement: it makes my model to
"explode" at the edges. I think there must be a simple solution by combining some math nodes,
but I was not successful yet.
While not theoretically impossible to correct with nodes, doing so would be far more work than making the geometry compatible with displacement.
What you need to do is weld the vertices and then use some modelling program to (micro) bevel the edges.
The reason this is necessary is that Poser will only displace surfaces along the normal, so unless the displacement is zero, sharp edges will always split.
TrekkieGrrrl posted Sat, 28 March 2009 at 4:22 PM
Ooh necromancing agaiun ^_^
And I agree, this thread is so cool! Heh I made a lot of things I can't even remember any more...
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
vholf posted Sat, 28 March 2009 at 4:52 PM
Quote - Hey, I just wanted to resurrect this thread cause the content of it is soo cool and I bet alot of new people don't even know about it.
Like me :tongue2:
Thanks!
Latexluv posted Sat, 28 March 2009 at 9:04 PM
I don't even remember seeing this thread! The slime is so cool! Thanks for digging this one back up!
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