Forum Moderators: Lobo3433
3D Modeling F.A.Q (Last Updated: 2025 Apr 13 7:56 pm)
Freeware 3D Modeling Software Links:
Blender | Trimble Sketchup | Wings 3D | Anim8or | Metasequoia | Clara IO (Browser-based 3d modeler)
Check out the MarketPlace Wishing Well, as a content creator's resource for your next project.
"What 3D Program Should I buy?" Not one person here can really tell you what's best for you, as everyone has their own taste in workflow. Try the demo or learning edition of the program you're interested in, this is the only way to find out which programs you like.
Hiya momcat, There's some serious issues beyond the obvious problems seen here, and that has to do with file format. Is this mesh available to work with in OBJ format? If it is send me an IM and I'll send you an email address where you can find someone to help you fix it in LW. Looks like a straightforward welding of split vertices. It will most likely need to be done in symmetry... which causes another little hiccup... mesh orientation. :o( I'm assuming that you will need this back in OBJ format after fixing stuff. Please let me know. :o) Cheers! M P.S. I hope you don't mind that I moved this thread out of the LightWave 3D Forum and here to the Modeling Forum. LightWave might not be the only modeling application that can help you fix this problem.
Mind Over Matter
"If you don't mind, then it don't matter."
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.

Hello, I have a highly stylized, custom morphed character for V3 that I created in Z Brush 1.55b. When I used the smoothing function on her, the extreme deformation of the head morph caused it to seperate the head from the neck. This leaves a visible seam along the jawline in renders. Since upgrading to Z2, I have been able to rejoin some of the vertices to a workable point, but it's not perfect, and under the chin, none of the points line up at all. Actually, I think none of them at all line up, but I've been able to get most of them very close. I've been manipulating single vertices by hand, in a very tedious process, with only fair results; results which IMO, are not good enough for a final product. This is as good as I've gotten it so far. I've been told that this may be able to be fixed in Lightwave. Is there anyone here who can help me? I don't have a lot of money, but if you like stylized characters like Aiko, I think you would like this character. The final package will contain the character, a basic texture, poses by Firebirdz, and expressions, plus a toon shader MAT for P5. I also have another custom character (["Cassia"](http://www.purr3d.com/cassia)) that I am working on, and a few other products in the store that I can trade for assistance, and would give you full access to all of my products.