gusdrum opened this issue on Apr 22, 2004 ยท 3 posts
gusdrum posted Thu, 22 April 2004 at 10:14 PM
How creating relistic eyes with the Material Room? Thanks.
TrekkieGrrrl posted Fri, 23 April 2004 at 2:13 AM
One thing that improves them is to use an anisotropic shader in the alternate specular slot, used either on the cornea (if the character has such a material) or on all of the eye-parts (eye white, Iris and Pupil) It really makes the eyes look more wet and real.
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adp001 posted Fri, 23 April 2004 at 8:05 AM
And don't forget that reflections are a matter of light. Put at least one lightsource in front of the figure and play a bit with the position until it is reflected the way you want it. Sometimes it is completly legal (real) in a picture that NO reflections are visible. Often no reflections looks better (more real) than unmotivated reflections without a coresponding lightsource. Make sure that your eyes does look like spheres and not like discs. Avoid clean white eyewhite.