lmacken opened this issue on Oct 03, 2000 ยท 11 posts
lmacken posted Tue, 03 October 2000 at 10:11 PM
lmacken posted Tue, 03 October 2000 at 10:13 PM
First time I've ever done that. Cool.
Scarab posted Wed, 04 October 2000 at 12:47 AM
Ummmmm....OK.....I'm lost here Scarab
bloodsong posted Wed, 04 October 2000 at 9:45 AM
hey, who you callin' a leadnut? oh, leadnut, i guess. :) there are ways to cheat the poser smoothing thingy. it involves things like this -- no welding, or assigning different materials to the things at each edge, or other weird things. still, you make a morph that looks like this, it won't stay sharp-edged. :)
lmacken posted Wed, 04 October 2000 at 11:29 AM
Scarab: This is about me not wanting to post an image in a reply, to their earlier thread 'rendering the flat mode?/crystal?'...and the first time I've posted my work here. bloodsong: Sure, it's a trick, but when you said '...Poser smooths EVERYTHING...' I couldn't resist. Also I was secrectly hoping someone would say, "Geodesic domes! I love geodesic domes."
Scarab posted Wed, 04 October 2000 at 11:48 AM
Oh.....ahem..... GEODESIC DOMES!...I LOVE GEODESIC DOMES....!! Scarab<-always happy to help
lmacken posted Wed, 04 October 2000 at 6:43 PM
omigod...ME TOO! On topic: That was modelled in Dome 4.6 and MeshWork; which fall into bloodsong's category '...other weird things.'
bloodsong posted Thu, 05 October 2000 at 9:55 AM
oh... i thought it was just one of kai's 'uber-buckies.' ;D
lmacken posted Thu, 05 October 2000 at 2:35 PM
Now it's my turn to be perplexed; what is an 'uber-bucky'? And where can I get one?
bloodsong posted Thu, 05 October 2000 at 7:27 PM
heyas; well, in bryce... there's these extra mesh primitives. basically, they're spheres with very low poly counts, so you can see the facets -- kinda like a dodecahedron. anyway, after he ran outta duododecahedron fancy names, kai apparently called them buckies, and the one with lotsa faces was an uber-bucky. :: IS there a difference between a geodesic dome and a low-polygon sphere? :)
lmacken posted Fri, 06 October 2000 at 4:39 PM
Thanks for asking. One difference is that a dome is an incomplete (truncated) sphere. 'Geodesic' implies that the sphere's polygons are generated by successive subdivisions of the faces of an icosahedron, dodecahedron or tetrahedron. Triangular faces can be grouped into diamonds, or hexes and pents (think soccer ball). Geodesics would be a subset of low-polygon spheres. It's been a while since I've seen Bryce, but IIRC those are (octahedral) geodesic spheres. Dome 4.6 can generate a wide variety of geodesics. If your interested, it's available at http://www.cris.com/~rjbono/html/domes.html