Forum: Carrara


Subject: Carrara Spline Tutorial

Tephladon opened this issue on Oct 04, 2000 ยท 12 posts


Tephladon posted Wed, 04 October 2000 at 7:21 AM

Well this is the great spline room for Carrara. Bear with me people it has been a while. You see the 3 representing axis and a cross-section. The nature of splines are the cross-sections. It is the intersecting lines that form the quads needed to form splines. Sorry about the size of the image Clint but I think alot of people will appreciate this tutorial. I mentioned patch grids in my Lightwave example. Patch grids are made up of quads and tri's. What I mean by quads and tri's is that your patch must, MUST have 3 or 4 edges. 3 edges form a tri, and 4 edges form a quad. Carrara simulates this in the spline room. Now don't expect my shape to be as good as they are in Lightwave as I get very frustrated with Carrara. Also I am only doing one half of the nose just as you would normally do only one half of the face and mirror the other half. This is a technique used by many professionals to not only save time, but ensure facial symetry. The shape that I will ATTEMPT to create is a nose The nose will be sideways because of my mindset on true depht axis. In Carrara the Y axis is where the Z axis should be and my mathematical logic will not allow me the see it any other way than the correct way. -Examine the settings that we are going to need in order to have an effective organic. For simple reasons, I will leave everything at the default settings -Create the Basic Profile of our Nose. Do this by placing points directly on the spline using the Create Point Tool. Use as many points as you need to get the desired shape. You should not need more than 4 however. If your lines are angled, use the convert point to to make your curve smooth. This tool is one of the best tools for splining in Carrara. (Note that the pink line on the far side is our spline. This is what I will use to create my profile.) -Go back to the very first point. This is where our first cross-section is located. This will be the bridge of the nose between the eyes. Use the pen tool to draw points until you have the desired shape. of your cross section. -Go to your next point. In order use this point, you will have to manually create a cross-section. So with the point selected, choose Selection/Create and you will make another cross-section. Again use the pen tool to make the lower section of the bridge of the nose. You will want to make it wider that your previous cross-section. If there are creases, don't worry. We will fix them later. -Continue to do this until you get to the section with the nostrils. You will want to make this shape differently as to compensate for the where the nostril openings will be after you have finished your spline. These openings are usually done using a boolean operation so we will not see this in this tutorial. -If there were creases in your shape, clean them up using the convert point tool. You can do this by selecting each cross-section and editing the points. -Now that your nose has taken shape, Use free-from envelope to make finer-editions to your splines and cross-sections to have a more realistic and organic appeal. Wala, A smooth organic nose. With this same tecnique you can create an entire face or an entire body for that matter. Splining is the key to good organics in almost all major 3D applications.