usslopez opened this issue on Apr 27, 2004 ยท 13 posts
usslopez posted Tue, 27 April 2004 at 11:27 PM
usslopez posted Tue, 27 April 2004 at 11:29 PM
usslopez posted Tue, 27 April 2004 at 11:30 PM
SoonerTW posted Wed, 28 April 2004 at 12:26 AM
I think what makes him not look like a kid is the head. It seems to big for the body. Generally kids have limbs that are not suited to their frame either they are to short or to long. That might make him look a little more kid like.
hauksdottir posted Wed, 28 April 2004 at 5:22 AM
The head might not be big enough for that height... depending upon how old you want to make him. The skull doesn't grow much. What is most wrong are general body proportions. Kids are "awkward" more often than they are right with gawky arms and legs throughout most of the growing years. Young men tend to put on their muscle mass when they hit 18. Even gymnasts in high school have a hard time putting on muscles. (Fat is easy, muscles are hard.) Carolly
3ddave44 posted Wed, 28 April 2004 at 6:12 AM
And the neck looks too long - that can maybe be fixed with y scale but it also looks too tendon-y and muscular for a kid. Dave
chuiyl posted Wed, 28 April 2004 at 6:40 AM
And also the ahem of the guy seems a little large. Perhaps make him have a silly grin as well?
chuiyl posted Wed, 28 April 2004 at 6:40 AM
And also the ahem of the guy seems a little large. Perhaps make him have a silly grin as well?
Tyger_purr posted Wed, 28 April 2004 at 8:06 AM
I'd suggest looking into getting a book such as "Atlas of Human Anatomy for the Artist" which has "head lengths" charts for various ages and (if youve got them) use your head lengths guides (I know there in p5 display>guides>head lengths). That should help get the body proportions right.
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usslopez posted Wed, 28 April 2004 at 9:46 AM
cool.. thanks Tyger.. I was writing (asking) about a head chart this morning right before my electricity went out. I didn't know about that. The neck is a bit too long, I have it on the thin dial right now with no y adjustments. Thanks guys for the insight.
unzipped posted Wed, 28 April 2004 at 2:08 PM
I'd reduce the jaw and the chin, and perhaps soften the entire face more (if not with a younger or softer morph, increase faceRound and decrease faceSquare). Make the brows less prominent. Also I'd mess around with the skinny/heavy body morphs to reduce the amount of muscle tone - increase both equal amounts and see what happens - go from there. Hope this helps, Unzipped
FyreSpiryt posted Wed, 28 April 2004 at 6:08 PM
Increasing the Round Face morph is a good idea. (I had a teen character I had to decrease that on, because I got him too young looking.) I'd also try out the heavy morphs a little bit to add a slight layer of fat, but not enough to make the kid look heavy. Kids are softer than adults (well, physically fit adults, anyway.)
usslopez posted Wed, 28 April 2004 at 9:15 PM
Thanks for the help. There are so many dials for the face and it's very easy to skip over some that are obvious and very easy to not know what some do. Thanks.