Forum: Poser - OFFICIAL


Subject: Vicki body animedoll construction kit

justfit opened this issue on Apr 28, 2004 ยท 9 posts


justfit posted Wed, 28 April 2004 at 5:06 PM

I had uploaded free staff.

you can use Vic pose, vic texture map with animedoll using this kit.
sample image is rednerd by vue.

someone like it?


Torulf posted Wed, 28 April 2004 at 8:16 PM

I have not yet installed it but I think it is wonderful. Thank you very much!

TG


TrekkieGrrrl posted Thu, 29 April 2004 at 12:52 AM

So this is Anime Doll's head on V2's body? :o) Nice I have only made her with V3's body, but sometimes you need something else :o)

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-Yggdrasil- posted Thu, 29 April 2004 at 5:29 AM

It's nice, but all of the morphs (except the JAnim morph) are gone when I do it. Also, you may want to know that the final filename should be "VAnimeDoll.obj", not "VicAnimeDoll.obj".


nukem posted Thu, 29 April 2004 at 8:15 AM

It's nice, but all of the morphs >>(except the JAnim morph) are gone when I do it.

I think it has to be that way because we're not supposed to be distributing other people's morphs without permission, especially the commercial morphs in Victoria's body. You can use Morph Manager to copy all the morphs over.

Justfit, thanks for the great freebie! I followed your directions step by step and ran into a problem regarding the eyes.

Each of AnimeDoll's eyes are made up of two parts. One part is the Dummy Eye which normally isn't visible. The second part is actually a separate eye prop which is parented to the Dummy Eye. This visible eye part contains the iris, the pupil (etc) and it's what the user sees normally.

When you export the visible eye parts without world transformation, they re-center themselves inside AnimeDoll's head and they merge with the head mesh. I.e. The visible eye parts are no longer selectable.

To fix the problem, I did the following:

  1. I exported Victoria's body as an .obj file as per your directions.
  2. Then, I exported AnimeDoll's head as an .obj file but not the eyes. I.e. AnimeEye1L, AnimeEye1R
  3. I assembled the figure in Poser as per your directions and saved it back to the character library.
  4. I loaded up the original Anime Doll character, and saved the eyes as Props to the props library.
  5. Then I loaded up the new VAnimeDoll character that I had saved to the library in Step 3 and added the Anime Doll eyes prop.
  6. Finally I saved VAnimeDoll character that includes the eyes prop back to the character library.

Now when I load up the VAnimeDoll character, the eyes load up properly as well.

Justfit, if you'd like, I can re-assemble a new distribution archive for you including an RTEncoded/Mover-encoded VAnimeDoll.obj file that uses the Daz Victoria mesh as the seed file. That oughta make it easier for people to install since that'd eliminate the whole export/import assembly sequence. Users will only have to copy the .cr2 and .obj files into their appropriate directories to install VAnimeDoll figure.

nukem



-Yggdrasil- posted Thu, 29 April 2004 at 8:28 AM

You don't export the eye props, just the eyes they are parented to. I'll have to check in on putting Morph Manager to work, I guess... what sucks about that is I lose the P5 setup I have on the morphs. =/ Oh well.


nukem posted Thu, 29 April 2004 at 2:46 PM

You don't export the eye props, >> just the eyes they are parented to. Ah, that's what I did wrong... I had AnimeEye1L and AnimeEye1R checked as well when I exported. I stand corrected. Disregard my message then. ^_^;



mondoxjake posted Thu, 29 April 2004 at 3:06 PM

Thanks, nice kit. I think your Yuka girl was one of the first anime dolls offered...and is still one of my favorite.


justfit posted Fri, 30 April 2004 at 6:25 PM

Attached Link: http://homepage2.nifty.com/zokeimaster/Tutorial/vanimedoll.html

I wrote instruction more careful and user friendly. see this. http://homepage2.nifty.com/zokeimaster/Tutorial/vanimedoll.html