MikeJ opened this issue on Oct 05, 2000 ยท 5 posts
MikeJ posted Thu, 05 October 2000 at 6:26 AM
bloodsong posted Thu, 05 October 2000 at 10:49 AM
heyas; be careful, there, mike... sometimes when you boolean a terrain, you get weird render results. it's not 100% workable, but you never know til you try. :)
tesign posted Fri, 06 October 2000 at 6:58 AM
Woooo!!!....babe!....you are way ahead! Do a final one and wow us all to death! :) Seriously now, I've thought of what you said above before but just dun to lazy. Show us sometime MIke! Not to worry if you have not post or shown anything here, sooner or later you will but make it good :)! Bill
MikeJ posted Sat, 07 October 2000 at 3:53 AM
bloodsong, You're right... I've had some strange renderings from using boolean differences when dealing with terrains. Just as an experiment, I imported a Poser character, and stuch a cube on her, grouped them, and did the boolean difference thing, and her texture got all messed up, all over, and not only around the cube. Shrug Is this some kind of bug, or is it a RAM problem or what? Maybe I should have saved the picture ans sent it to e-onsoft to see what they have to say. But, not all terrain experiments have been failures, and I've got one scene going right now which will show that, but right now it's kind of lacking unity, so I'm trying to think where to take it next. Soon enough. Bill, yeah, I'll have some stuff ready soon. I'll probably plop the one I'm working on into the gallery this weekend. :) Cheers, Mike
kaiju posted Fri, 13 October 2000 at 1:53 PM
Mike, Can you write down the steps you made, and send the image to tech support? By the way, you can do some interesting "carvings" by "booly-ing" one terrain with another. But just be prepared for a big slow down in rendering. Best regards, Lynn Fredricks e-on software US Business Unit