MLazgaj opened this issue on May 01, 2004 ยท 20 posts
MLazgaj posted Sat, 01 May 2004 at 12:14 PM
No matter how hard I try, I can never give V3 the face I desire. The effect never resembles what I'm trying to create (see http://strony.aster.pl/celeb/comparision.jpg for the result in comparision with the goal). While I know the final effect strongly depends on the texture, I can't even make a goddamn nose look the same, because V3 lacks the morphs I need. Not to mention the whole face! What shall I do if the face morphs that come with V3 aren't enough for my needs? Is there any app you recommend for creating custom morphs (except for Facegen)? Or does anybody consider himself able of creating morph like this one and would be willing to?
compiler posted Sat, 01 May 2004 at 12:27 PM
Did you buy the V3 Face INJ pack ?
ockham posted Sat, 01 May 2004 at 12:29 PM
Attached Link: http://ockhamsbungalow.com/Python/GroupToMorph2.zip
Sorry, this is unhelpful, but I just couldn't resist! More seriously, you might try my Group-To-Morph python script; it does a fair job of setting up precise face moves.guslaw posted Sat, 01 May 2004 at 12:31 PM
Attached Link: http://secure.daz3d.com/shop.php?op=itemdetails&item=1100
I took a look at your camparison.jpg and I think you did a very good job. You didn't say if you also have the head and body morph packs for V3 which are sold separately at DAZ but I can't imagine you achieved those results without at least the head morph pack...PapaBlueMarlin posted Sat, 01 May 2004 at 1:00 PM
If you have the morph pack, try the cheek sink morph a little.
MLazgaj posted Sat, 01 May 2004 at 3:23 PM
I DO have both morph packs. Thanks for the advice, I'll try to make some improvements and I'll get back here when I'm either satisfied with the results or give up:) Any more advices, ideas?
PapaBlueMarlin posted Sat, 01 May 2004 at 3:52 PM
Try a few of the causacian morphs... probably germanic or celtic.
MLazgaj posted Sat, 01 May 2004 at 5:12 PM
Attached Link: http://strony.aster.pl/celeb/tweak.jpg
Here's this face with few tweaks. As I've noticed, the degree in which the model resembles the photo relies on lights in some degree (I'm rendering in P4 without shadows, but this time with bump maps on). Of course, if I had a texture based directly off the face, I could as well end now, because the result would be more than satisfying anyway. Instead, I'm using daz's Ann Marie Gottard texture with few color/makeup tweaks by myself. And by the way - since I came over the reference photo on the internet, here's more of them: http://www.tiffanyteen.kgb.pl (note that: 1.It takes ages for this site to load. 2.These pics are some sort of non-nude teeny-erotic stuff 3.This site seems to violate copyright laws, but that none of my business :P )MLazgaj posted Sat, 01 May 2004 at 5:46 PM
Attached Link: http://strony.aster.pl/celeb/gc.jpg
Same tweaked face, but with germanic, and then celtic morphs applied. Both at 0.5. I don't have any idea how else can I improve it. Please take a look at the site I mentioned before for reference suggestions :) (all the pics on this site belong to this one particular girl)PapaBlueMarlin posted Sat, 01 May 2004 at 9:35 PM
The germanic morph helps in my opinion. Looking really good :)
DCArt posted Sat, 01 May 2004 at 10:25 PM
Hmmm ... these comments are based on the "tweak.jpg" image that shows the result with no postwork, tweaked lightset A and tweaked lightset B. I'm not sure if it's because her face is tilted downward with eyes upward in the photo, but check the eyelids as well - more specifically, the crease of her eye. It is barely visible in the photo, whereas they are much more visible in the V3 model. Another discrepancy, at least to me, appears in the shape of the mouth. While I think the top lines of the upper lip look pretty good, the bottom lines (ie: the upper lip portion that is closest to the mouth opening) needs to be straight toward the outside, and with a VERY slight dip in the middle. Another point might be the tip of the nose. Again, I'm not sure if it is the facial angle in the photo, so you might want to place V3 in a similar position before adjusting this ... but the "real" nose tip is a little more bulbous, especially toward the bottom of the nose. It almost points downward. Whether or not it looks exactly like the photo, she is still VERY cute and "unvicky-like". Very nice job!
Photopium posted Sun, 02 May 2004 at 11:15 AM
Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=27981
Hey It's Tiffany! Cool. It's looking really good...I'd like to see the tweaks side by side with the original to see how well the tweaks are. I feel your pain regarding the lack of morphs. You know, with injection technology, I always though that DAZ would release another set of head morphs someday. Since they haven't, I've created a very handy tool for head morphing of any figure. Check out the link :) -WTBPapaBlueMarlin posted Sun, 02 May 2004 at 12:31 PM
Bungle has been working on another set of morphs for V3. If you don't have his set for M3, go out and get them. They're definitely worth it.
Grace37 posted Sun, 02 May 2004 at 2:35 PM
MLazgaj posted Sun, 02 May 2004 at 3:24 PM
Grace37 posted Sun, 02 May 2004 at 3:48 PM
who is it anyway?
Photopium posted Sun, 02 May 2004 at 3:50 PM
I'll give it a go email me at gboycott1@comcast.net -WTB
Grace37 posted Sun, 02 May 2004 at 4:02 PM
by the way could everyone critique my pic above please i need all the help i can get to perfect my style please try to be give creative critic and not be mean thanks ^_^
PapaBlueMarlin posted Tue, 04 May 2004 at 1:10 PM
Grace, your technique is really good. Very lively use of color. My only comments for improvement would be that the bump map is rather strong and the lighting on the forehead is a bit weird. But I'm no expert myself and I think you did a really good job :)
Grace37 posted Wed, 05 May 2004 at 1:33 AM
thank you very much and ill take your suggestions into consederation ^_^