Forum: Poser - OFFICIAL


Subject: Poser 5 export to .3ds

Kuladen opened this issue on May 07, 2004 ยท 11 posts


Kuladen posted Fri, 07 May 2004 at 12:26 PM

If I export a scene from Poser 5 in .3ds format, is it exported textured, or would I need to add the textures manually if I wanted to render it in another app?


dan whiteside posted Fri, 07 May 2004 at 12:47 PM

I've never been able to get any version of Poser to export to .3DS with textures. But it may be that the 3D apps I use (Bryce, FormZ, Bodypaint) just don't support the way Poser does .3DS. That's one of the problems with a format like .3DS that's not officially documented. HTH; Dan


JohnRender posted Fri, 07 May 2004 at 4:08 PM

Poser usually exports objects with a "mtl" file. Your other program (Bryce, Lightwave) would have to be able to read in the mtl file to know how to apply textures and colors to the materials. Programs like Vue and Cinema 4D can read Poser pz3 files that have the materials built into the file. But, currently, no other program can read Poser 5 materials and dynamic cloth information.


maxxxmodelz posted Fri, 07 May 2004 at 7:09 PM

"Programs like Vue and Cinema 4D can read Poser pz3 files that have the materials built into the file. But, currently, no other program can read Poser 5 materials and dynamic cloth information." Yes, there are others that can read a Pz3 with material info and support for dynamics (not procedural materials though). 3dsMax, Maya, and I believe Lightwave all have plugin support for Poser. Just like the other two you mentioned.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


dan whiteside posted Fri, 07 May 2004 at 7:30 PM

Attached Link: http://www.reiss-studio.com/

.3DS files don't use .mtl files - it stores a pointer to where the image files are located and procedurals are stored internal to the file. I think that the .OBJ format is the only file format that supports .MTL. Reiss Studios makes Poser plugs for Max and Maya (link). Best; Dan

arfarfarf posted Sat, 08 May 2004 at 1:35 AM

check out the 3ds max forum here at Renderosity. There's a whole section for using 3ds max and poser together, which really helped me get started.


susanmoses posted Wed, 06 October 2004 at 9:28 PM

I had the same problem with Poser 5 export to Bryce 5. Below is a free download called MeTal Fixer... suggested to me by EnglishBob. His IM read:

Poser doesn't export OBJ files in a very helpful manner - the path names in the materials are shortened. There's a utility called MeTaL Fixer which you can get from here: http://www.fignations.com/jelisa/mtl/mtl_fixer.html and some tutorials on using it here: http://www.fignations.com/jelisa/mtl/mtl_tutorial1.html

I hope this helps with your.3ds needs. -Susan

Message edited on: 10/06/2004 21:30


twosheds posted Sun, 10 October 2004 at 1:36 AM

Hope it's not too off-topic for the thread, but since I installed Poser 5's last service update, Cinema4D refuses to import 3DS files that are exported from Poser, 'Unrecognised format'. Anyone else had this?


susanmoses posted Sun, 10 October 2004 at 10:30 AM

@ twosheds... I just exported 'Don' as a 3DS format and it opened in Cinema4D just fine.


twosheds posted Sun, 10 October 2004 at 10:39 AM

Must be something else then - assuming you're using Poser 5 with the latest release SP, and C4D8.5...


susanmoses posted Sun, 10 October 2004 at 10:53 AM

Yes I am... it's always interesting to find a problem and fix it... I wonder what it could be?