Forum: Poser - OFFICIAL


Subject: Poseable Clothing...how to merge and add

The Engineer opened this issue on Oct 08, 2000 ยท 3 posts


The Engineer posted Sun, 08 October 2000 at 2:31 PM

Hey again People, I have read somewhere that you could create your own poseable clothing by applying existing clothing/props or whatever to a figure, than making the 'parent figure' invisible. This way, I started out with a female catsuit and added the stuff you can see in the picture. After that I made the catsuit invisible...so basically I have a fully poseable Body Armor now. But how do I turn this into ONE clothing prop? Suggestions are welcome :) The Engineer

PhilC posted Sun, 08 October 2000 at 3:48 PM

Save the object using File/Export... Wavefront OBJ Select single frame Check the items to include. Name the file Next I select the "include existing groups in polygon groups" option I then open the new OBJ file in a text editor and ensure that the groups are named to match the Poser body naming convention. Now open the catsuit CR2 in the text editor and change the figureResFile lines to point to the new object. There are two lines, and the new object must be under the Geometries folder. Save with a new name. Now click on this new figure in the Library and your clothes will appear. An alternative route is to construct a hierachy file and bring the figure in that way. Next check that the figure conformes correctly, editing the Joint Parameters to make any alterations. Thats about the sum of it :) philc_agatha_white_on_black.jpg


The Engineer posted Sun, 08 October 2000 at 4:01 PM

Ok...trying..I take it that with "the groups are named to match the Poser body naming convention" I have to change the 'external name' in the OBJ file? Like I would have to change "Forearm pad" to "Forearm" ? The Engineer.