Forum: 3D Modeling


Subject: some low poly modeling practice

Poisen opened this issue on May 11, 2004 ยท 6 posts


Poisen posted Tue, 11 May 2004 at 6:00 PM

i know this forum isnt the most active but i thought i would post this anyways. :) ive been trying to get better at low poly modeling,starting with a low poly Zbrush zif to just rough in the form,"a few hundred polys" after exporting the zif out to max and doing alot of beveling and extruding, i came up with this little guy at 6702 polys, and i didnt think that was to bad. that got me wondering, what is the general rule of thumb these days on game type low poly models? C&C welcome.