Forum: Poser - OFFICIAL


Subject: Is there a limit to how far a Poser 5 camera can 'see'?

shogakusha opened this issue on May 11, 2004 ยท 9 posts


shogakusha posted Tue, 11 May 2004 at 9:07 PM

I am doing a render that requires me to have my camera z-trans at ~1000 Poser Units. When I render, I only render the nearer sections of my scene. If I set z-trans to say 955 Poser units, I render a little more. Wierd.


ockham posted Tue, 11 May 2004 at 9:26 PM

Interesting. I'd never gone beyond about 30 PU in real usage. Tried the experiment just now in P4; cranked up a Ball to scale=30000 then pulled the camera out to 1000 PU. Didn't find any hard "boundaries". Changing the camera from 900 to 1000 caused the same shrinkage as 1000 to 1100.

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shogakusha posted Tue, 11 May 2004 at 9:40 PM

Ockham, if you are willing to try something, perform the same experiment, BUT move the ball slightly -Z away from the 'center' of the Poser Studio (and away from the camera). I am in Poser 5 sr4.1 THanks for replying!


ockham posted Tue, 11 May 2004 at 9:42 PM

Okay, trying it now......

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ockham posted Tue, 11 May 2004 at 9:49 PM

Okay, here's the P5 version. I pasted the parameter boxes onto the image for info. Still didn't see any hard boundaries.

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ockham posted Tue, 11 May 2004 at 9:51 PM

That little white thing seems to be the camera icon; the camera is somehow looking at itself! This didn't happen in P4.

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TrekkieGrrrl posted Wed, 12 May 2004 at 3:51 AM

Can you by any chance have clicked the Depth Cue? So that it obscures the view?

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lesbentley posted Wed, 12 May 2004 at 1:25 PM

I tried a few test renderes with the camera at 1000.000 in both P4 and P5. I experienced no problems. In the picture above the ball is at the origin, one cone is zTran 700 the other -700, all props are scaled to 3000.

shogakusha posted Wed, 12 May 2004 at 2:41 PM

Thanks for all your help. I'll have to play with it some more to see what is going on. I am pretty sure I don't have depth of field or volumetrics turned on. If I can come up with more or better info, I will post it here.