ricardo719 opened this issue on May 12, 2004 ยท 9 posts
ricardo719 posted Wed, 12 May 2004 at 12:45 PM
Does anyone know if there is a poser Letterman Jacket available? I haven't seen any ... appreciate any leads y'all might know of. Thanks
tonymouse posted Wed, 12 May 2004 at 2:45 PM
you could re-texture one of the biker jackets Plus a trans map to get rid of the collar.
ricardo719 posted Thu, 13 May 2004 at 12:28 AM
Ricardo
randym77 posted Thu, 13 May 2004 at 9:10 AM
Try taking a look at EdW's "Winter Clothing Set" over at Rendervisions. The M3 jacket there looks sort of like a letterman jacket. You can easily change the material colors, though you'd need a texture map for the striped collar.
The coach in the picture is wearing EdW's winter jacket, with just the material colors changed. A texture map for the collar and cuffs would be pretty simple to do, if you have Photoshop or something. Just like coloring in a coloring book, really. ;-)
ricardo719 posted Thu, 13 May 2004 at 11:42 AM
I want to do a picture of a generic high school jock utilizing the M3 Bishonen morphs ... I'm a complete newbie to all this ... that jacket on the coach does look like a fairly close match ... but I have no clue how to change colors and make a "texture map" ... I have Adobe Photodeluxe so theoretically I could "paint" something ... but what do I paint it to? I have this crazy notion that I can illustrate a novel that I've been writing with images rendered in poser. One of the main characters is a high school jock, and the jacket is a key part of the story.
randym77 posted Thu, 13 May 2004 at 4:14 PM
Texture maps...sometimes the creator of the item provides a texture template. If not, you can generate one yourself with a free program called UVMapper. (It's easy, really!) The image above is a UVMapper-generated template of Ed's jacket. (It's very small, for bandwidth purposes; you can make it any size you want. Larger will look better, but take more system resources when it comes time to render.)
If you look at it carefully, you can see sleeves, cuffs, body of the jacket, zipper, etc.
What you would do is take a template like this into Photoshop, create a transparent layer on top of it, and color over it, using the template as a guide. When you're done, turn off the template layer, and save your work as a JPG or TIF. Use it as a texture map in Poser.
That's how I made the generic DAZ football helmet into a Dallas Cowboys helmet in the first pic I posted. I just used Photoshop to draw the star and stripe in over the helmet template, then used it as a texture map.
I think you could make the zipper look like snaps, just by painting a few circles on the zipper map. (That long, skinny thing on the right.) Unfortunately, Ed's jacket doesn't have an "open" morph, so you wouldn't be able to show the jacket as in your photo, hanging open.
If you want to try texturing some other jacket, you can hide parts with a transparency map. Those are done the same way as normal texture maps, only they are just black and white. Anything white shows, anything black is hidden.
randym77 posted Thu, 13 May 2004 at 4:18 PM
As for changing colors...are you using Poser 4 or 5? In Poser 5, you change colors (and apply texture maps) in the Material Room. In Poser 4, it's under Render -> Materials.
ricardo719 posted Thu, 13 May 2004 at 8:40 PM
Thanks, Randy ... it seems overwhelming ... but it sounds like if I can get these programs I'm halfway there. I'm using P5. I don't have Adobe PhotoShop, will I be able to make the changes in Adobe PhotoDeluxe? It has taken me awhile to learn it but I like working with it. I'm sure P5 will be the same way eventually (when I'm done banging my head against the wall LOL).
randym77 posted Thu, 13 May 2004 at 8:54 PM
PhotoDeluxe will work fine. It does just about everything PhotoShop does, except really techie stuff that pro graphics artists need, like color separations. As long as you know how to use layers, you should have no trouble doing simple texture maps with PhotoDeluxe.