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when i export a poser model through maximim pose to 3dsmax, the mesh/animation are imported fine, but the hair becomes messed up. Even if I only use short hair from a charecter the hair appears normal in the mesh, but when rendered it seems either non apprent or patched. I think its something to do with a texture or it could be a broken chain, iam not really sure what I should do. Should I export all my models hairless? then use something like shag:hair or shag:fur to create hair, if not, what are my alternatives? Is it a setting in maximum pose or poser? or even max?-thanx