Forum: Carrara


Subject: A little TransPoser and GI fun...

MarkBremmer opened this issue on May 16, 2004 ยท 10 posts


MarkBremmer posted Sun, 16 May 2004 at 9:20 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=671060&Start=1&Sectionid=1&filter_genre_id=25&WhatsN

Hi all,

I posted this over in the Poser section but it was built and rendered with C3. I adore the Carrara's Global Illumination lighting.

Mark






mateo_sancarlos posted Sun, 16 May 2004 at 9:31 PM

Not bad! Sure beats the crap outta Firefly.


ShawnDriscoll posted Sun, 16 May 2004 at 10:02 PM

I love C3's GI, too.

www.youtube.com/user/ShawnDriscollCG


Vidar posted Mon, 17 May 2004 at 1:26 AM

GI is great and your work is always impressive Mark!!great image!!carraras renderer is very powerfull and much better then the renderer of poser.


TygerCub posted Mon, 17 May 2004 at 4:24 AM

How did you do the hair on the arm? Post? Great stuff!


MarkBremmer posted Mon, 17 May 2004 at 10:04 AM

TygerCub, I have a huge "Trick Bag" of techniques and this classifies as one of the Stupid-texture-tricks that I reach for when working with Poser figures. The hair on the arm is simply a "hovering" prop that is a child to the forearm - that is, it floats just little above the arm so it follows the pose changes. It's a curved spline object made in Carrara and exported as an .obj file for Poser. The hair texture itself is just a a High-Res transparency mask created in Photoshop and mapped to the spline object prior to the .obj export. Once the Poser figure is imported back into Carrara, the texture map still gives me the ability to play with bump and color from within Carrara. Kind of fun...






Vidar posted Mon, 17 May 2004 at 11:45 AM

GREAT!


notefinger posted Wed, 19 May 2004 at 10:27 AM

How well do Poser figures go over to Carrara without using Transposer. How is it done? What are the issues? I'll get TransPoser later.


MarkBremmer posted Wed, 19 May 2004 at 10:35 AM

I used to bring them over by exporting them figures as .obj files. It works great with exception of having to do a little reworking of the eye transparency. However, once you've made the texture map changes, you can simply reapply them to a new .obj import to avoid doing it all over again. The difference between TransPoser and doing the .obj thing is that TransPoser extension updates figure changes done in Poser and imports all of the textures correctly - including transparency. The .obj option forces you to export over and over if you are tweaking a pose.






Kixum posted Wed, 19 May 2004 at 11:04 PM

Looks sweet! -Kix

-Kix