Forum: The MarketPlace Wishing Well


Subject: Free Tactical gloves for Mike2?

Deviant1 opened this issue on May 18, 2004 ยท 4 posts


Deviant1 posted Tue, 18 May 2004 at 1:35 AM

This may or may not be the right place to make such a request, but i do artwork very much in the military theme mostly Resident Evil related works, involving the Umbrella soldiers, and mercenaries police officers etc. many of those types of characters in the games have cool tactical fingerless gloves and i was just wondering if someone with the knowledge to model would like to take this up and make a pair of conforming tactical gloves for Mike2, if anyone could help that would be great. just reply to this message. The type of gloves i'm looking for are quite standard really. if you've ever seen a war movie or played a war related videogame chances are you've seen a character wearing black gloves without the fingers so thats basically what i'm looking for, i'm no expert but it seems like a simple enough project to model for an experienced person please reply if interested, thank you :)


Folded posted Thu, 27 May 2004 at 5:53 PM

Just a question, but, are there any existing gloves for Mike 2 you could simply apply a transparency mask too? That and reasonable bump and texture maps might get you exactly what you want. I used that technique to get a fingerless glove for Victoria 3 from a fingered one. Another idea would be to create a glove texture and bump map on a michael 2 texture map. I.e., just paint and bump it onto the michael texture. The real trick would be in the bump map for that type of approach. Unless you really need the mesh, or it has to stand off significantly from the hands, this may work well. Good luck.


Little_Dragon posted Fri, 28 May 2004 at 9:30 AM

billy-t has such gloves here in the Marketplace, part of a package of three styles (fingerless, fingered, and fingered-with-studs) for Michael 2.

He has a similar package for Victoria 3, also.



Folded posted Fri, 28 May 2004 at 11:24 AM

Good pointer on billy-t's stuff. Out of curiosity I did a quick 5 minute paint job to see how it would turn out. Depending on the closeness of the image to the glove, etc. it can work well, or poorly. (Obviously, another 5 minutes is required to clen up some edges, smooth the bumped creases, and add some finer grain bumping.) I included a render with an existing full finger glove where the finger segments were simply turned off. Again, at certain ranges, this may work well. (Where ever possible reducing mesh count helps keep the rendering time under control:-)

Message edited on: 05/28/2004 11:26