Forum: Carrara


Subject: tough one: a wire frame hand...

spinners opened this issue on May 19, 2004 ยท 10 posts


spinners posted Wed, 19 May 2004 at 1:16 PM

think of the wire frame mesh in poser when your just working with the models...thats what I'm looking for to use in carrara.-the wire frame That means that all those lines in effect have to be "tubes"..unless someone knows how to put a dxf model in carrara where it leaves the lines as lines...or someother ideas? anyone?


Hoofdcommissaris posted Wed, 19 May 2004 at 1:27 PM

I read a trick on the Yahoo Carrara list. It had to do with emptying the polygons, and extruding the lines three or four times to create geometry. But the details I do not remember.


soy_bomb posted Wed, 19 May 2004 at 6:34 PM

Are you wanting to create a morph for poser? I dont know if I am understanding your question. Here is what I would do, ipmport the file as .obj then open it in the vertex modeler and use the wireframe setting to move vertices. You may want to select part of the mesh and use the hide command and set the the handel size to medium or small. Also you have to scale the model up to 1000% or so. Hope this helps.

Message edited on: 05/19/2004 18:41


spinners posted Wed, 19 May 2004 at 6:41 PM

soy. no I need the geometry in carrara.....as wire frame. the vertex modler just gives me the structure. btw i tried a mapping solution...came out poor to say the least...any mapping experts out there?


nomuse posted Wed, 19 May 2004 at 7:59 PM

Yah...technically you could use the template that comes with the Poser characters, applied as a transmap to the imported Poser geometry. What you mention before; emptying the polys and extruding them, does work. We ran a thread on something similar a few months ago.


spinners posted Thu, 20 May 2004 at 12:50 AM

wait a sec.....emptying the polys and extruding.....does work?...I need a simpler explanation. I working with carrara 2 and poser 4....no other 3d programs....so how about a more detailed explanation....... ? keep it simple


nomuse posted Thu, 20 May 2004 at 12:58 AM

Actually, the trick I did a while back....I recall several of us posted pics, you should check the archives here at the Carrara Forum.... anyhow, I selected the whole surface and used the "add thickness" function, but with "connect polygons" un-clicked. Then I emptied everything and went around by hand connecting the lines, creating new polygons between what had been the old ones. It wasn't, the way I did it, the simplest thing around. I'd give the trasnmapping a whirl first, I would. And you might be able to make that even more impressive by applying bump map or Anything Grooves as well. Not sure why you need actual wires, BTW. You can set up your render preferences in Carrara to just render the wireframe. Can do that in Poser as well (using the "render a movie" settings).


spinners posted Thu, 20 May 2004 at 2:28 AM

nomouse heres the pict so you can see how its mixed in with other elements of carrara.

seems to me the "making each line" in to a polygon by hand would take me a week.... i would love to get that hand under the plate for some reflection....(dont want to go to photoshop.....)


nomuse posted Thu, 20 May 2004 at 2:32 AM

From what I'm seeing here, either transmapping or even a "wires" shader in the transparency channel should do the trick nicely. I do believe there is a nice wires/grid shader already in Carrara. If not, just use the original UVmap of the Poser figure and either use the actual polys or draw up a random grid and use that. No need to burden your scene (or your modelling time) with real geometry.


spinners posted Thu, 20 May 2004 at 2:42 AM

thanks....I'll see what I can do