Funcoflipper opened this issue on May 22, 2004 ยท 15 posts
Funcoflipper posted Sat, 22 May 2004 at 5:06 PM
kaom posted Sat, 22 May 2004 at 5:14 PM
Screw Bryce 7, I'm holding out for Bryce Studio v10...Lol.. I heard it's going to have Realtim/realworld rendering, and it's supposed to support Full Time Travel....
ddruckenmiller posted Sat, 22 May 2004 at 5:18 PM
This is with no light dome GI, right? (And doesn't fake HDRI sound a little half-baked? I think 'Luminance mapping' sounds much cooler.)
Funcoflipper posted Sat, 22 May 2004 at 5:28 PM
KAOM. LOL on the time travel, but lets hope, I could sure use that feature. DRUCK. agreed, since thats all it really is. And yes, no light dome, just the sun. obviously with a light dome it will look much better. I was just hoping to find a way to render quickly without the light dome. Also, the sun was at a more extreme angle than is optimal, but just to get as much from the "luminance mapping" lol, as I could
kaom posted Sat, 22 May 2004 at 5:38 PM
I like using the sun and a pure white ambient sphere around the scene with no lights, maybe one omni set to about 2 or 3 for shadows.. The light domes are cool, but I like "luminescence mapping"/(fake hdri)...
foleypro posted Sat, 22 May 2004 at 8:56 PM
The reason why it keeps turning off is because of that well know Light Lab BUG that surfaced during Betatesting but was never fixes...
Funcoflipper posted Sat, 22 May 2004 at 10:02 PM
Foleypro: so you mean "thats just the way it is"? You cant have soft shadows with the sun?
foleypro posted Sat, 22 May 2004 at 11:17 PM
Nope it is that intermitent bug to some extent...I have tried to use very small amounts in my lights not my SUN...Maybe a good experiment for me to try,But I think the last time I tried it was going to render until Heck froze over...
ddruckenmiller posted Sat, 22 May 2004 at 11:27 PM
Sure you can... just make soft shadows the last setting you make before you start the render and then don't touch it - if you mess around or stop and restart you'll loose the settting and the effect. I think it might've been Dan Whiteside or one of the other 'could tell you where the parity bits are in the file layout' Bryce big guys that clued me in on that.
Funcoflipper posted Sat, 22 May 2004 at 11:56 PM
Thanks DDRUCK. Ill try that
Mrdodobird posted Sun, 23 May 2004 at 1:23 AM
You know, I've always really thought of you as a stuttering, slurring, drunken miller. Weird.
Slakker posted Sun, 23 May 2004 at 1:31 PM
Did you render with True Ambience? And instead of using the sun, I find it works good to place a single radial towards the top of your HDRI sphere, with a value of less than 5, and no dropoff.
sackrat posted Sun, 23 May 2004 at 10:01 PM
I've actually gotten the "Skylab" soft shadows to work twice(only from the "Camera View" and only on "Premimum" setting, with "Soft Shadows" enabled in the "Render Options" panel.),......that's twice out of maybe close to 1000 attempts. That's on a machine running Win2000Pro SP1,......I have Win2000 pro SP2 on all other machines and it has never worked on them. Take it for what it's worth. Wish I could be of more assistance.
Message edited on: 05/23/2004 22:01
"Any club that would have me as a member is probably not worth joining" -Groucho Marx
Incarnadine posted Tue, 25 May 2004 at 8:37 PM
Soft shadows seem to fail with sky presets other than the basic. Whenever I used them, I would either mod from the basic sky or work inside a box/sphere with my own lighting setups.
Pass no temptation lightly by, for one never knows when it may pass again!
griffoso posted Tue, 25 May 2004 at 11:42 PM
here is a link to Necati's site that has a simple yet effective way to approach HDRI in bryce...seems to work well.
http://www.bryceanworlds.com/pages/simulated_radiosity.html