AgentSmith opened this issue on May 23, 2004 ยท 14 posts
AgentSmith posted Sun, 23 May 2004 at 5:14 AM
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erosiaart posted Sun, 23 May 2004 at 6:38 AM
love the blur, the metallic mat, the shine, the dirty smog... And I feel it's moving....don't think u need to change the sand..though maybe a wee bit..that blurry mat sort of gives the feeling that the bird is in flight...
RodsArt posted Sun, 23 May 2004 at 6:47 AM
Super work AS! Looking forward to the finale.
___
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kstar__2 posted Sun, 23 May 2004 at 9:57 AM
yeah, it already looks like its moving at one hell of a speed, i really like it
Kemal posted Sun, 23 May 2004 at 12:38 PM
Nice render AS, looks like a real thing...is background Bryce, i cannot tell, cuz of the motion blur?
Swade posted Sun, 23 May 2004 at 1:02 PM
It certainly does look real enough.... Nice work AS. What, if I might be so bold, is propelling this craft? Might just have to wait and see. 8)
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AgentSmith posted Sun, 23 May 2004 at 3:50 PM
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ddruckenmiller posted Sun, 23 May 2004 at 8:33 PM
Day-ammm!
bikermouse posted Mon, 24 May 2004 at 4:55 PM
Agent Smith, Good Work! Some sort of a negative booleaned terrain thingy that disapates over distance combined with a cloud thingy that isn't too obvious? Reply 9 deleted and re-posted (and edited - my own idea)
AgentSmith posted Wed, 26 May 2004 at 1:54 AM
I've tried terrains as jet exhaust and similar, never was able to make it look good. I usually do my best with seudo-volumetrics, and volumetrics with some stretched spheres. AS
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bikermouse posted Wed, 26 May 2004 at 3:15 AM
Agent Smith, I was playing around with using gelled spotlights with a gradient for exhaust around the time you posted the light pict from the P.S. plugin with that name that's hard for me to remember or shortly thereafter. At first I used the thumbnail for my windmill pict as a gel then started using patterns made in turbocad, although one of the snowflake generators might be good for that too. In conjunction with this I was playing around with that simple black sky you mentioned that you didn't like a while back along with a black ground plane and sunlight turned off with dark gray shadows. The so called space ship which looked more like Buck Rogers Ship or an old V-1 didn't want to show up too well and adding ambience only served to 2d-ify(I know thats not a word) the look of the ship so I never completed the fins and details for it, but I think the flames turned out well. I'm never able to get objects/meshes just as transparent as I want them somehow, so I know that exhaust using terrains would be a trick - if anyone could pull it off though, I imagine you could. Anyrate I guess I was thinking about disturbances on the land surface caused by the exhaust and some cloudy componet to it. Watching shuttle launches over the years I've noticed exhaust clouds are always thicker than imagined when recalled and so transparency might not be the problem I think it is. Streched spheres is pretty much how I've tried to make candles in the past both in Poser and Bryce, but I think I'll try terrain based candle flames one of these times. It sounds interesting anyway. - TJ
AgentSmith posted Wed, 26 May 2004 at 3:23 AM
Attached Link: http://www.renderosity.com/freestuff.ez?Form.Contrib=AgentSmith&Topsectionid=0
Django's sub-divided "Speedster" mesh now up for download. AgentSmith
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AgentSmith posted Wed, 26 May 2004 at 3:45 AM
Lol, man biker, you are as much of a mad scientist experimenter as I am....;o) Yeah, the disturbance of the ground, yet another element I would like to add in, that would help sell a little more realism! AS
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bikermouse posted Wed, 26 May 2004 at 5:46 AM