Left only displacement map. Middle only the texture. Right, both. Figure is the P4-Lo female. (Still have to find a name fot this one) Allmost all groups have been adjusted in Anim8or. Very easy on the memory and renders quite quick. Ideal for background figures, and even for medium distance worh. I also succesfully tried clothing with a displacement map and did a post a while back but right now I am just trying to get more detail in the bare figure using displacement mapping to compensate for the low poly count. Greetings, Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!