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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: Plaese! Need Help


palagas ( ) posted Wed, 26 May 2004 at 9:18 PM · edited Tue, 20 August 2024 at 7:53 AM

Could someone tell me how to put a Camera in a box and put it in ahole in the water please. I am very confused. Thanks Here is a link to the picture I am trying to make http://www.robinwood.com/Catalog/Technical/BryceTuts/BryceClasses/IBryce5/IBryceLesson5-5.html I have tried to follow the tutorial but cannot seem to figure it out. Thanks'


Zhann ( ) posted Wed, 26 May 2004 at 10:14 PM

Attached Link: http://www.brycetech.com/tutor/bryce/underwater.html

Well that was an interesting tutorial, I've done underwater scenes, but I have never had to put the camera in a transpaent box, or in a hole??????? I suggest you checl into some other underwater tutorials, especially at the link above, below are some excellent underwater tutorials for bryce http://www.wolfiesden.com/flash/bryce/tut/adv-lighting2.html http://www.3dcafe.com/asp/tutorials/bryce/underwater/underwater.asp http://members.tripod.com/~JerryLS/tutorial1.htm http://lonestar.texas.net/~laewing/UnderwaterTutorial/underwater.html

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draculaz ( ) posted Wed, 26 May 2004 at 10:28 PM

didn't someone come in like a week ago with that exact same question? what the hell is that guy running over there with his tuts that we don't know of? =)


Zhann ( ) posted Wed, 26 May 2004 at 11:49 PM

Yeah, they did and I went to read the tut and it's a little confusing especially if you're new to Bryce...

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


drawbridgep ( ) posted Thu, 27 May 2004 at 1:19 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=493771

He's putting the camera in a box so you can see above and below the waves in one render. That's the only reason I can see. You can get the same affect without the box by just moving the terrain so you're looking at the edge. I did a similar thing ages ago with a 2d plane (should have used a terrain.) No box needed though. Just position your point of view to look at the edge of the 2d plane.

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