Forum: Poser - OFFICIAL


Subject: Help with texturing!

jeharsy opened this issue on May 27, 2004 ยท 7 posts


jeharsy posted Thu, 27 May 2004 at 9:17 AM

I tried to create a makeup texture for elle based on this marilyn monroe photograph, what do you think?

jeharsy posted Thu, 27 May 2004 at 9:19 AM

i came up with this so far, but i want you to help me, how can i improve this texture? and how can i change the shape of the eyebrows? please some advice would be apreciated.

SoonerTW posted Thu, 27 May 2004 at 9:29 AM

Eyebrow shape will have to be changed using a morph dial I would think. The texture itself looks good, the brows might be just a little to dense but other than that, I like it.


xantor posted Thu, 27 May 2004 at 11:24 AM

It`s not a very good photo to work from, you could use google and search for other images.


jeharsy posted Thu, 27 May 2004 at 12:57 PM

well, sorry for being so selfish but the real image is bigger and higher quality and with no letters, but since it's a rare (not very rare but rare anyway) from my colection i dont want people to copy it, anyway i based on the photo, i didn't took the texture from there


unzipped posted Thu, 27 May 2004 at 1:53 PM

Some suggestions: 1)Desaturate the eybrows. 2)Make the skin texture somewhat more pale. 3)The lips in that picture are more saturated and are a reddish/brown color. 4)It doesn't look like she's wearing any eyeshadow on her eyelids in the picture, while she is wearing seemingly a ton of mascara and some eyeliner. Remove the eyeshadow from the eyelids of your texture. 5)You'll either need to use or create a morph to get here eyelashes to "point" outwards. Also here lashes don't seem to be as curved as your model's. Hope this helps, Unizpped


macmullin posted Thu, 27 May 2004 at 10:20 PM

I personally find it better to create eyebrows separate from the original texture and put them in place after the fact. This way you can scale and bend them in the desired shape I create ever thing fist in gray scale first by hand so this does not necessary apply here with your project. But working in gray scale (changing any photographic elements) first will give you the options of creating any skin or eyebrow hues, shades, tones, or tints you desire. More over it is easier to blend the UV map seams in gray scale The average human can only detect 250 hues - but can detect along with and in combination, 350 variations of gray (black through to white). Meaning your eyes are more in tuned to seeing and picking up gray than color. The image I posted above is of my Vista V3 Character and she was created with the methods I spoke of above. She was all created in gray scale first and was tinted with color blend options after the fact.