ookami opened this issue on Mar 05, 1999 ยท 8 posts
ookami posted Fri, 05 March 1999 at 8:07 AM
Ameister posted Tue, 09 March 1999 at 2:44 AM
Are you doing like Peter sugested and rotating the image 180 degrees?
sha posted Mon, 15 March 1999 at 3:26 AM
Hi, this is the same thing I got when I used a dxf file instead of a obj file. Rotating the bmp file, doesn't effect it all that much I've found. The fix is ofcourse to export the poser figure as a .obj file.
rtmecon posted Mon, 15 March 1999 at 1:24 PM
You should be rotating the texture map 180 degrees around the X axis. Did you check on that?
sha posted Mon, 15 March 1999 at 6:53 PM
Rotating it doens't work on DXF models, tried that and got the same thing. Tried it without rotating it, same thing. If you actually look at the way a dxf model is exported, even with body parts seperate, it only does so many different parts. Some that should be seperate aren't, when compaired to the wavefront obj format, which exports every part seperate. I'm assuming here that is why it doesnt' work with the dxf format. My test case for this was I exported a model as a dxf format, followed a tutorial I found on how to do it, didnt' work. Went back, exported teh exact same model as a obj format, followed the instructions again, and it worked. I looked at the two formats and saw that there wasn't as many parts to the model in the dxf format compaired to the obj format. I could be way off base, but this is what I personally found when learning how to have a model with the textures from poser.
Bud posted Thu, 01 April 1999 at 10:48 AM
Get BRYCE 4 and you won't have to rotate the texture.
sha posted Thu, 01 April 1999 at 7:30 PM
Umm, was reading some msgs bout bryce4 on the forum and according to them, you still do ahve to rotate the texture... :(
Bud posted Thu, 01 April 1999 at 9:15 PM
Mmmmmm. It worked for me. Wait a minute let me try it again just to make sure. Well, I had to flip it on a horse .obj figure and a nude male .obj figure but when I used the nude female figure that I tried it out on yesterday, I did not have to flip the texture. I don't know why. Have to do some more experimenting. Darn, I thought they had fixed someting!