Forum: Poser - OFFICIAL


Subject: advice requested re: clothing

taerin opened this issue on Oct 15, 2000 ยท 4 posts


taerin posted Sun, 15 October 2000 at 2:21 AM

Hey all - I'd like some advice on using clothing on a figure it wasn't designed for. What I'm doing is trying to use Clara's clothing (created by Nerd) on Robyn Ravenhair (created by Thorne). The problem is that the boots, for example, are a single object, not two. They don't fit quite correctly on Robyn, and tweaking them is difficult. Not to mention that when I try to parent them to her shins, they freak completely out and fly up in her face. Unfortunately, the same thing happens when I use the two separate boot objects that shipped with 4. Is there something I can do to use these articles of clothing on a custom-tweaked character? If anyone is aware of any tutorials on doing this, or has any information s/he'd like to pass on here, that would be great. Thanks in advance... - taerin


Jon posted Sun, 15 October 2000 at 7:10 AM

Any character that has the xyz scales tampered will not be able to take conformed boots/shoes whatever easily. You will either have to adjust the scaling of the model's legs or only use smart props instead of conforming figures. As for the clothes, I find that if the torso has been made shorter the best way to adjust the clothing is to lower the y scale of the abdomen and the chest usually falls into place. But the legs are the trickiest.


taerin posted Sun, 15 October 2000 at 1:16 PM

Thanks for the information, Jon. To make certain what I was doing was correct, I went through the following steps: 1. I created a new file 2. Switched the default creepy male figure to the P4 nude female 3. Added the left black boot that shipped with 4 4. Selected the boot as a whole, so 'Body' was reflected in the thingy that tells you what you have selected (don't know the name) 5. Parented it to the left shin of the female figure. It immediately exploded in a bit less extreme fashion than the christmas boots. Am I misunderstanding parenting? I thought that to use these, meaning to be able to pose the figure with the boots on, and have them move with her legs, I was to put the boot right where I wanted it, and then parent it to the body part that was right under it. Is this not the correct series of steps? Thanks for any advice... - taerin

Jon posted Sun, 15 October 2000 at 3:54 PM

Uh, not exactly :) The default boots in Poser are conformable figures, you just select them (any part) and go to Figure/Conform to and conform them to your character. Make sure you choose the correct figure though or the results will be freaky! However, the skin will still show through in places. Usually by making the feet and toes invisible and a slight tapering of the shins(0.1)they should be all right. Now, for custom characters whose shin and thigh scalings have been changed it won't work that well. You will either have to scale everything back to 100% or use boots that are props not figures. Props you have to parent as they don't conform and might not stay exactly in place during animations. Conformable figures are supposed to be better for things like that. In your image it looks like you're using default Posette so conforming the boots on her shouldn't cause any problems.