Forum: Poser - OFFICIAL


Subject: Morphing textures in P5

pdxjims opened this issue on May 31, 2004 ยท 8 posts


pdxjims posted Mon, 31 May 2004 at 1:43 PM

About a week ago, I promised to post a short tutorial on how to use P5 to change a texture on a figure in an animation. Dodger's two newest Aeon figures (set and Anna) age from an early teen to the full sized M3 and V3 figures, and by using the P5 material room, you can make their textures age with them. This is really great for animations. This is my first tutorial, so be kind. There are other tutorials on this at other sites, using slightly different methods, but this is about the simplest. Step 1: Create a blank scene and load the character. Step 2: Apply your texture (I used ZetaStudio's Breathgen Kids texture converted to V3). Note: textures should be compatible in tone. A big variation in texture color will make the transition a bit, uh, striking in the animation. This can be a good point if you're animating a werewolf or Hulk though. For each material zone in the figure, do the following. Really you only have to do it for one body type mat zone, and one head type mat zone and just copy and paste the nodes to the other appropriate mat zones when you're set. Step 3: Go to the material room and add the following nodes: A) One more Image Map B) One Blender C) One Math Function D) One Frame Number variable Step 4: Load the second texture to the second Image Map node (I used ZetaStudio's Iago converted to M3).