Forum: Poser - OFFICIAL


Subject: Newb question about Modelling, Texturing, and Poser 5.

saviornt opened this issue on May 31, 2004 ยท 6 posts


saviornt posted Mon, 31 May 2004 at 11:29 PM

Well, got all the stuff I needed.. Poser, Wings3d, Scaler 3.0, PSP, the free trial of Deep UV and Deep Paint 3d, etc.. etc.. etc.. so now, I've got my model all done up and everything, looks good in Wings. I export as a OBJ, Rescale it for Poser, got the groups all set up and everything, but... 1) Does anyone know how I would make the OBJ into a character file 2) How would I go about creating the materials into different groups 3) How would I go about using custom morphs or, "bones" for the model And now for the texture, which would require some background on this hat. :) The hat is an off-shoot of the one worn by Arucard in the Hellsing Series. My idea is kinda wierd.. I'm wanting to create a cross between Arucard and Seras. Like.. what if.. Arucard finished training Seras to become a master vampire, she becomes at one with her vampire side now. There is a fight between some baddy and Arucard and Seras, where they do defeat the baddy, but Arucard dies. Seras then takes the place of Arucard as the protector of the Hellsing Family. She still wears her skirt / shirt, but also wears a trench coat, hat, and glasses that are similar, but radically different then, Arucard's. The models can be found at this website: http://www.advfilms.co.uk/hellsing/operatives/operatives.php Sorry about the big thread, but I'm a huge newb at all this :) I'll attach a short render of the hat with the materials within the hat different colors so you guys know what the hat will look like. saviornt "May your enemies' blades chip and shatter."

The Path of the Samurai only ends in death; such is the way of the warrior.


EnglishBob posted Tue, 01 June 2004 at 6:35 AM

If it's a hat, you don't need all that grouping and boning stuff. Position it on your character's head, and parent it to the head. When you save into the library, it will ask if you want to make it a smart prop - if you say yes, it will snap into position next time you use it.


AntoniaTiger posted Tue, 01 June 2004 at 1:53 PM

It is, however, worth looking at how materials are used. Different parts of the hat can be assigned to different materials, which can then be given a different colour without needing texture maps. And take the trouble to give them useful names, (Yes, I've had some frustrating times...)


saviornt posted Tue, 01 June 2004 at 3:21 PM

and that is what I came up with :)

The Path of the Samurai only ends in death; such is the way of the warrior.


EnglishBob posted Wed, 02 June 2004 at 2:39 AM

Cool. :-)


hauksdottir posted Sat, 05 June 2004 at 12:24 AM

Arucard's clothing is from around 1800, Middle European (I've got some close examples from Pomerania and Lithunia). He is from another time altogether. Seras would have to adopt his flair as well as his choice of colors (which are also true to that period). It could be amusing. :)= Anyway, an article of clothing which doesn't have to bend with the figure, because it only makes contact with one body part, should be a prop. It is easier and better all around. If the article has moving parts (for example, a propellor beanie which spins) or follows the body across body parts (example, a coat), then it needs to be a figure and gets saved as a cr2 file. You've got a nice start, there. Carolly