ArtWorker opened this issue on Jun 03, 2004 ยท 9 posts
ArtWorker posted Thu, 03 June 2004 at 3:34 PM
Y'know, I'm sure this is easy enough... but I must be missing something.
I have a character who needs a corporate logo on his shirt. Very nice, okay. With the shirt selected and everything else made invisible, I go to the Group Edit palette. I select a bunch of polygons on the shirt's chest element, I make a new list, I assign my material (properly, as far as I can tell). Then I go to the Render > Materials palette. Very nice, my list is there, and my material is there, and I apply my material using the logo I've saved off from Photoshop... and the bloody thing doesn't show up. Or, rather, the shirt shoes up as before, but no logo. I do see a very ghostly sort of image of part of it. Which make me wonder if I have screwed up some sort of size differential setting somewhere.
My logo file is 219px x 108px. Is this way too large for the chest polys I have selected? I have tried to make the logo smaller, but that doesn't work either. Once made smaller, nothing of the logo shows up at all.
Should I try to create a texture for the entire shirt (which I don't know how to do) and map the logo to the front of it?
I should say that I followed Dr. Geep's tute on Group Editing, so I am not trying to do this in the dark (knowing that the manual for P4 is a bit unclear on this matter).
Anyway, thanks again for helping to pull my chestnuts out of the fire.
Artie
Message edited on: 06/03/2004 15:40
geep posted Thu, 03 June 2004 at 4:39 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
ockham posted Thu, 03 June 2004 at 4:40 PM
I've seen that ghostly effect before. It could mean that Poser is trying to superimpose your group-material on the main cloth. Actually, texturing the entire shirt will work better, and it's not hard once you get used to the steps. You need UVmapper (the free version) and a decent 2D program like PaintShop. There's a tutorial on the UVmapper site http://uvmapper.com/uvmaptut.htm that will take you through the stages pretty well.....
ockham posted Thu, 03 June 2004 at 4:42 PM
Zounds! Crossposted again. This seems to happen amazingly often; not immediate crossposting, which would be understandable, but two answers coming simultaneously, several hours after the original question. It's way beyond random odds.
Ajax posted Thu, 03 June 2004 at 4:44 PM
You need to place the logo on a larger image. It has to be placed with reference to the UV template for the shirt. That means the first thing you need to do is find the UV template for the shirt. You can use the free version of UV mapper to extract the template from the obj file associated with the shirt. You may be able to find the template somewhere else, depending on which shirt it is.
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Ajax posted Thu, 03 June 2004 at 4:46 PM
Make that three, Ockham. I crossposted too ;-)
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ArtWorker posted Thu, 03 June 2004 at 5:05 PM
It all sounds good, and I even think I know what youse are talking about! Texturing the entire shirt would probably be a better solution for me. I'll give UVMapper a whirl. Dr. Geep, thank you, yes, I would love to see that tute. This is a great group -- very helpful and clever folks.
hauksdottir posted Fri, 04 June 2004 at 7:56 AM
ArtWorker posted Fri, 04 June 2004 at 8:33 AM
Thanks, Carolly -- I'll give that a try, too.