ArtWorker opened this issue on Jun 03, 2004 ยท 9 posts
ArtWorker posted Thu, 03 June 2004 at 3:34 PM
Y'know, I'm sure this is easy enough... but I must be missing something.
I have a character who needs a corporate logo on his shirt. Very nice, okay. With the shirt selected and everything else made invisible, I go to the Group Edit palette. I select a bunch of polygons on the shirt's chest element, I make a new list, I assign my material (properly, as far as I can tell). Then I go to the Render > Materials palette. Very nice, my list is there, and my material is there, and I apply my material using the logo I've saved off from Photoshop... and the bloody thing doesn't show up. Or, rather, the shirt shoes up as before, but no logo. I do see a very ghostly sort of image of part of it. Which make me wonder if I have screwed up some sort of size differential setting somewhere.
My logo file is 219px x 108px. Is this way too large for the chest polys I have selected? I have tried to make the logo smaller, but that doesn't work either. Once made smaller, nothing of the logo shows up at all.
Should I try to create a texture for the entire shirt (which I don't know how to do) and map the logo to the front of it?
I should say that I followed Dr. Geep's tute on Group Editing, so I am not trying to do this in the dark (knowing that the manual for P4 is a bit unclear on this matter).
Anyway, thanks again for helping to pull my chestnuts out of the fire.
Artie
Message edited on: 06/03/2004 15:40