dante opened this issue on Jun 05, 2004 ยท 6 posts
dante posted Sat, 05 June 2004 at 12:09 AM
MachineClaw posted Sat, 05 June 2004 at 1:14 AM
uncheck smoothing. You didn't mention Poser version, but poser 5 is notorious for the ballooned effect on objects, unchecking smoothing usually takes care of it. Unless the object is actually modeled that way (sometimes they are).
Redfern posted Sat, 05 June 2004 at 5:16 AM
That isn't a result of P5's polygon smoothing function. That is the product of auto-shading found in ALL versions of Poser. The vertices need to be split to obtain the hard edged, flat surfaced appearance.
UV Mapper "classic" (for free) will handle that, but it will split ALL vertices, including the center columns I assume you desire to retain a smooth look.
UV Mapper Pro will allow you to select the "cut-off" angle. Any adjoining polygons less than your select number will remain smooth; any adjoining polygons with a greater angular degree will have sharp edges and a flat appearance.
The only "negative" about "Pro" is that you pay for it. But in the long run, it justifies itself.
Sincerely,
Bill
Tempt the Hand of Fate and it'll give you the "finger"!
Redfern posted Sat, 05 June 2004 at 5:18 AM
If this is not a commercial item with a restrictive EULA, maybe you can send me the file and I can "tweak" it for you. Sincerely, Bill
Tempt the Hand of Fate and it'll give you the "finger"!
dante posted Sat, 05 June 2004 at 5:20 AM
Thanks a lot guys...yeah, well I guess Ill have to shed the dough...Its poser 4...what I can do is split the mesh and load it as separate objs. Anyway any further ideas will be apreciated...tks
geep posted Sat, 05 June 2004 at 8:21 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019