Forum: Poser - OFFICIAL


Subject: Are RSR necessary in Poser 5?

Francemi opened this issue on Jun 05, 2004 ยท 32 posts


Francemi posted Sat, 05 June 2004 at 10:53 PM

Hello! In many "readme" that come with products, there is something about RSR being converted to PNG by Poser5. I've seen a few where it says "Don't delete the RSR file before Poser converts it to PNG"... Does that mean I could delete all the RSR I have in my Runtime folder after I have a png for them? Thanks. France

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sandoppe posted Sat, 05 June 2004 at 11:38 PM

Yes....with a word of caution. Make sure you have .pngs before deleting, and limit the deleting to your runtime files (character, camera, lights, pose, props, hair, etc.). I typically do not delete .rsr files in the geometries folder and "never" in the main poser folder! The .rsr files are not needed by P5 once the .pngs have been created and they take up a hell of a lot of room! :) I get rid of mine regularly and adore those merchants that send create their products with the .pngs included! :) You'd be surprised how many megabytes of space you can free up by getting rid of them!


sandoppe posted Sat, 05 June 2004 at 11:42 PM

I should have said to limit deleting to your "runtime/libraries folders" :) I always get a bit nervous when advising people on what to delete. Just don't delete any that might appear in the main Poser 5 folder! :)


Francemi posted Sat, 05 June 2004 at 11:50 PM

Thank you, I understand, and it confirms what I thought after reading so many "readmes" about RSR. And, yes, I do have a good notion of how many Mb I can clear by doing that! ;o) France

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Ajax posted Sun, 06 June 2004 at 1:30 AM

You can safely delete any rsr files in your Geometries folder too. Poser 5 doesn't use those either.


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sandoppe posted Sun, 06 June 2004 at 1:55 AM

I didn't know that Ajax...thanks! More space to save! :)


spedler posted Sun, 06 June 2004 at 4:32 AM

I just had a look at this, and I have 5,289 .rsr files occupying 230Mb!!!! Some of these are 9Mb in size! I use ProPack - I take it this can't use .PNGs? Steve

Steve


butterfly_fish posted Sun, 06 June 2004 at 4:36 AM

You know, I knew P5 didn't need the .rsr files, but it never occured to me to delete them! D'oh!

Steve: as far as I know, PP does need the rsr files. You could probably delete any .png's you might have, though. Ajax? What say you? ;-)

-Heidi

One goes into the house of eleven eleven times, but always comes out one. -River Tam


Ajax posted Sun, 06 June 2004 at 5:28 AM

I don't have PP, but I'm pretty sure it doesn't use either set of rsrs either. The rsrs in the geometries folders are the big ones and you can always delete those no matter which version of poser you have. It's just that P4 will make them again the next time you use that figure.


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Puntomaus posted Sun, 06 June 2004 at 5:53 AM

ProPack is the same as P5 - it does not use rsr files at all.

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Terry Mitchell posted Sun, 06 June 2004 at 7:07 AM

OK, a little hand holding for the Nervious Nelly here - One nmore time; are you sure I can safely delete the rsr files in my P5 Geometries folder? (I had a bad experience in PPP stupidly deleting the ones in the runtime before making sure the png files had been generated - hundreds of "shrugging guys" litter my runtime to this day.)

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Francemi posted Sun, 06 June 2004 at 7:20 AM

If I understood correctly, you have to wait until you have a PNG before deleting the RSR. It seems Poser5 converts rsr to png when you load the figure. France

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spedler posted Sun, 06 June 2004 at 7:52 AM

What are the RSRs in the geometries folder for? I thought these were just for thumbnails, but obviously not. There's also a big one in the main Poser directory, just called poser.rsr - anyone know what that one does?

Steve


Ajax posted Sun, 06 June 2004 at 8:41 AM

poser.rsr is part of the program. Leave that one alone. The ones in the geometries folders are versions of the obj files in a format that Poser 4 and below reads faster. The first time P4 accesses the obj, it builds an rsr so that next time it can open the figure/prop faster. If you delete the rsr, it just creates a new one next time it has to access that obj. PP and P5 just use the obj directly. You can safely delte the rsr files in the geometries folders no matter which version of Poser you have, but P5 doesn't use them at all so they're a total waste of space that should be deleted if you only use P5. If you have P5 set up to access a P4 runtime, you might want to leave them there for P4 to use, but you won't cause any problems by deleting them. The rsr files in the libraries are thumbnail pictures. The first time you view the contents of a library folder in Poser, P5 will create png thumbs based on those rsr thumbs. AFTER that you can safely delete them.


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Gareee posted Sun, 06 June 2004 at 9:21 AM

Hmm will p3do explorer convert all your rsr files to pings? That might be a simple solution.. run that, and when it's done just delete all the rsr files. If reading this thread is correct, all rsr files can be then deleted safely for P5 users..

Way too many people take way too many things way too seriously.


Bobbie_Boucher posted Sun, 06 June 2004 at 9:27 AM

If you want a really easy way to delete un-needed "rsr" files, get CorrectReference Pro. Just click the "delete un-needed" rsr's, and the job gets done while checking all your other references.


Gareee posted Sun, 06 June 2004 at 11:08 AM

I tried the basic correct reference, and had all sorts of problems after running it. I'll not try that again.

Way too many people take way too many things way too seriously.


KateTheShrew posted Sun, 06 June 2004 at 11:13 AM

Just some info - the poser.rsr file is where the program stores all the changes you make to the interface. You don't want to delete that one. In fact, I find it helpful to make a duplicate of that file when I first install Poser and store it somewhere else on my hard drive for safekeeping. This file gets corrupted sometimes and when it does I just replace it with the copy I made at the beginning. That does reset all the interface stuff to factory default, but what the heck, it's quicker than reinstalling the whole thing from scratch. Kate


spedler posted Sun, 06 June 2004 at 12:19 PM

Ajax, Kate - thanks for the info on rsr files. I'll try deleting some of the big rsrs in the geometries folder and see what happens.

Steve


sandoppe posted Sun, 06 June 2004 at 12:52 PM

I've had good luck with CRPro, but if you're using full path referencing (like I do because I store all but the main runtime and all textures on a drive other than the one Poser is installed on), use caution in letting it make changes to your geometry files. Howard's working on a fix for this. If you use full path, IM me and I can give you the details. This does not affect those using relative path. I use P5 too Gareee and don't recall any problems with the free version of the product. What have you run into?


Gareee posted Sun, 06 June 2004 at 1:37 PM

I don;t recall the exact problems anymore, but do remember once I ran a test, there were a number of things that would no longer load at all. I found more problems hunting for textures n such, and after loosing something I was working on, I gave up on it completely.

Way too many people take way too many things way too seriously.


TrekkieGrrrl posted Sun, 06 June 2004 at 3:08 PM

Ockham has made a python script that checks for existing pngs and then delete all the unneeded rsr's :) Great little script. As it has been said, do NOT delete POSER.RSR! In fact it is a really good idea to write protect that file so that it doesn't get deleted, overwritten or otherwise corrupted. It is a vital part of the Poser program. But both PPP and P5 are happy without any other rsr's than that one :o) (of course after the necessary pngs has been created)

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Gareee posted Sun, 06 June 2004 at 4:17 PM

Where's ockham's script at? It doesn;t delete the poser rsr, does it? Sounds like a must have!

Way too many people take way too many things way too seriously.


TrekkieGrrrl posted Sun, 06 June 2004 at 4:27 PM

Attached Link: Ockham's Python Scripts

No it doesn't delete the Poser.rsr. It checks for a corresponding png, and only when that has been found it deletes the rsr. At least as far as I remember :o) It's called RSRWiper.

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Gareee posted Sun, 06 June 2004 at 4:36 PM

Ok, ran it, and it errored th efirst time. re initialized python, and ran it again, and it cleaned up 400 meg of rsrs!

Way too many people take way too many things way too seriously.


butterfly_fish posted Sun, 06 June 2004 at 10:32 PM

Ooh! Thanks, ernyoka! :-) Gotta go try this out! Some of those other scripts look pretty good, too. Dare I hope "delete lights" gets rid of a bunch of them at a time? -Heidi

One goes into the house of eleven eleven times, but always comes out one. -River Tam


Gareee posted Sun, 06 June 2004 at 10:36 PM

use the light panel he has.. it will delete selected lights, or all of them!

Way too many people take way too many things way too seriously.


butterfly_fish posted Sun, 06 June 2004 at 11:35 PM

Excellent! Grabbing that, too! Thanks! :-)

One goes into the house of eleven eleven times, but always comes out one. -River Tam


catlin_mc posted Mon, 07 June 2004 at 6:34 AM

@sandoppe can you explain what the difference is between "full path referencing" and a "relative path"? I'm really interested in this 'cos I've heard about removing .rsr's before, but wasn't sure what could and couldn't be deleted. 8) Catlin


Ajax posted Mon, 07 June 2004 at 7:42 AM

Full path starts with your drive letter. Eg, "C:Program Files......" Relative path starts at runtime. Eg ":Runtime:Textures:..."


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sandoppe posted Mon, 07 June 2004 at 10:26 AM

Ajax explained it....the issue with CRPro does not have to do with the .rsr files, but how it handles geometries when using full path referencing and would only be of interest to those using CRPro who need to use full path because of unusual runtime setups.


catlin_mc posted Mon, 07 June 2004 at 3:49 PM

OK, thanks guys that makes things a little clearer. 8)