Forum: Poser - OFFICIAL


Subject: Combining daz's V3 head sculpture pack wirh Umotov"s super model legs

mach opened this issue on Jun 06, 2004 ยท 8 posts


mach posted Sun, 06 June 2004 at 6:35 PM

Does anyone have any idea how to do this?Both products use different character files for the respective inject files- so that you can't load one set and inject the other sets morphs into it.


randym77 posted Mon, 07 June 2004 at 10:16 AM

You could try hacking the code. Use a text editor to combine the head of the sculpture pack with the body of super model legs. I'm not very good at that, but maybe someone else here can help. What I've found easier is to create the face you want with the sculpture pack, turn it into a morph, then apply the morph to the super model legs figure.


mach posted Mon, 07 June 2004 at 10:37 AM

I tried that but I got a wrong no. of verticies error message.The problem is that the head sculpture pack uses a V3 character file that comes with the pack and super model legs uses a different character file for V3 . Is there a tutorial for making a morph target of a head out there? I might have screwed up the first time.


randym77 posted Mon, 07 June 2004 at 10:51 AM

You might try asking bungle1 about this. (He's the one who made the head sculpture pack; bungle1 is his Rosity ID.) Unless the super model legs figure has a different head from standard V3, it should accept the morph.

Another possibility would be to check out the "frankensteining a head" tutorials at FallenCity.net. How to put one figure's head on another figure's body. It takes some work, but you'd only have to do it once.


mach posted Mon, 07 June 2004 at 11:40 AM

Thanks-I'll try both of your suggestions.


RealitysPoison posted Mon, 07 June 2004 at 12:21 PM

Or what you could do it use Morph Manager to transfer the channel for the legs to the sculpture pack (or the other way around, but I am assuming there are much less channels in the legs). Once you transfer the channel, save the cr2 as somthing new. Then you should be able to inject the legs into the sculpture pack cr2.


milamber42 posted Mon, 07 June 2004 at 8:17 PM

RealitysPoison has the right idea. I moved the super model legs to Dodger's Anna ATG character using morph manager. The only thing you cannot transfer w/ morph manager (at least w/ the version I have) is the FBM dial on the body. I just edited the CR2's and copied it manually. Morph manager copies the bodypart morphs intact, including the valueopadd (or something like that) needed on the bodypart morph in order for the dial on the Body to influence the bodypart morphs...


mach posted Mon, 07 June 2004 at 10:14 PM

Thanks to all of you for your help.