Forum: MarketPlace Showcase


Subject: Umutov's Model Legs for V3...A quick review...

milamber42 opened this issue on Jun 06, 2004 ยท 16 posts


milamber42 posted Sun, 06 June 2004 at 10:04 PM

Utomov gave me the opportunity to try his Model Legs product before I bought them, so I decided to do a quick review of the product. Turning off IK, V3's approximate default height and height with the model legs morphs set at 1 and 2 are listed below. The measurements were done using Poser 5's internal measuring scale, placing a cube on V3's head.

Model Legs 0.0 -- Height -- 179.0 cm -- 70.5 in ~ 5' 10.5"
Model Legs 1.0 -- Height -- 185.6 cm -- 73.1 in ~ 6' 1.1"
Model Legs 2.0 -- Height -- 192.1 cm -- 76.6 in ~ 6' 4.6"

The morphs add approx 6.5 cm to V3's height when set to 1. I also used the Tailor to transfer the morph to the V3 Morphing Jeans (Poserword subscription item). And I also did several sample renders of the model morphs with several of V3's FBM's and PBM's. All of the renders used DAZ's True Globals light set, with the Firefly render set to Production mode with Cast Shadows checked (shadow maps, not ray-traced). Each composite image is the morphs set to 0,1, & 2 as you look left to right. Here's the renders of the jeans.


milamber42 posted Sun, 06 June 2004 at 10:05 PM

The Muscular 1 morph

Message edited on: 06/06/2004 22:13


milamber42 posted Sun, 06 June 2004 at 10:06 PM

Muscular 1 Side view...

milamber42 posted Sun, 06 June 2004 at 10:06 PM

Muscular2

Message edited on: 06/06/2004 22:14


milamber42 posted Sun, 06 June 2004 at 10:07 PM

Muscular2 side view..

milamber42 posted Sun, 06 June 2004 at 10:09 PM

I've rendered some others, but the composite images are not ready. I can post more tommorrow. If there is a morph you would like to see, let me know.


umutov posted Sun, 06 June 2004 at 11:06 PM

Dear Milamber, wow I didn't know my self that they worked this good!!! :) Thanks for preparing this. Can I use this link in my product promo pages?


jensielee posted Mon, 07 June 2004 at 7:07 AM

This is a wonderful product, I love it, it is easy to use, with excellent results, this is a definite must have for all who want their V3 or any other model to have great legs. I would also like to add a thank you to Umutov, this is a merchant that really cares about his customers and makes sure they are very happy, plus the fact that he enjoys giving his customers a little thank you gift for your purchase.


FishNose posted Mon, 07 June 2004 at 2:03 PM

Waht happens to shoes she is wearing? Either as props or as character? Do they follow her feet? :] Fish


milamber42 posted Mon, 07 June 2004 at 7:09 PM

As a figure (or character), you can transfer the morphs to the figure and then adjust the morphs with the figure. And, I did test the morphs with the shoes in Billy-T's V3 Real Jeans product. I am not sure about shoes that are props, but I think they need to be nmanually adjusted. Any one else know for sure?


Xena posted Mon, 07 June 2004 at 10:15 PM

If a shoe is smart parented to the foot, and loaded on BEFORE any length morphs were applied, in theory they should move with the foot as the leg is length morphed. Milamber, what are you using to transfer the morphs with? I looked at the product but decided against it until seeing your post here which has given me much of the info I wanted to know :)


Ghostofmacbeth posted Mon, 07 June 2004 at 10:36 PM

How do these work with clothes in a bent pose? I just know that is normally when things cause problems so that is why I was wondering.



FishNose posted Tue, 08 June 2004 at 5:46 AM

Another question: If I want to make her legs SHORTER :o) will a negative setting of the morph work OK? :] Fish


milamber42 posted Tue, 08 June 2004 at 6:31 AM

Xena, I'm using The Tailor.


milamber42 posted Tue, 08 June 2004 at 8:27 PM

Ok. I was able to break the Jamie Pants available in the "American Pinup Jamie" product at DAZ3D. The botton left image is rendered w/ Model Legs set to 1.0, and the right image shows the pokethrough in more detail. Not too bad though. The top left image shows that it does not happen when Model Legs is set to 0.

Xena posted Tue, 08 June 2004 at 8:51 PM

A pose file containing the jp's from the legs cr2 would fix that right up. All you'd have to do then is click on the file and it would give the pants the same jp's as the legs. A pose file containing joint parameters is a very simply thing to make. You just take everything out of the cr2 except the channel information, such as twistY, taperX, zOffset, etc and save the file as a pz2 instead of cr2. I've made a number of these for converting clothing between all the major characters. Perhaps you could suggest this to Umutov?