bazze opened this issue on Jun 07, 2004 ยท 9 posts
bazze posted Mon, 07 June 2004 at 4:20 AM
Attached Link: Simple UV-mapper tutorial
Hey everyone, I just published a very simple mini tutorial for how to UV-map and texture your models. It's not rocket science but I wrote it because I've been receiving questions about this matter. I hope it will be useful for some. http://www.colacola.se/howto_1.asp?pic=28www.colacola.se
AgentSmith posted Mon, 07 June 2004 at 4:32 AM
VERY nice (and straightforward) Thank you! AgentSmith
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Zhann posted Mon, 07 June 2004 at 4:45 AM
Very cool....
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pakled posted Mon, 07 June 2004 at 8:06 AM
almost simple enough for even me to understand..;) I've always been stuck on the 'now open up Photoshop'..and then what to do with the 'textured' unit..;) Hafta try this at home..it may not be rocket science..but I notice you're using a rocket as the model..;)
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Sambucus posted Mon, 07 June 2004 at 8:10 AM
Thanks for this, Bazze. I think I`m beginning to understand mapping now but I have a couple of questions if I may. I was ok until we got to the Photoshop shot. I can understand the colouring book analogy but it seems to me the stripe and skull are half on the right wing and half on the engine cowl in this example yet the rendered model shows the skull on the left wing. Did I miss something? One other possibly stupid question. The template is obviously plan view. How do you texture the underside?
bazze posted Mon, 07 June 2004 at 8:31 AM
www.colacola.se
Sambucus posted Mon, 07 June 2004 at 12:55 PM
Got it now. Thanks Bazze.
danamo posted Mon, 07 June 2004 at 3:18 PM
Very nicely done Bazze! I think this will help a lot of folks here, myself included, to understand this arcane art a bit better. Thanks!
Swade posted Mon, 07 June 2004 at 10:50 PM
Thanks Bazze.. this will help me out quite a bit I believe. It will be very helpful to others as well. Nice work man. 8)
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