maxxxmodelz opened this issue on Jun 09, 2004 ยท 33 posts
maxxxmodelz posted Wed, 09 June 2004 at 9:11 AM
It seems like the rest of the 3D world is catching on with the benefits of having true global illumination capability. Shrek 2, for instance, opted to use customized global illumination to capture a warmer ambiance in it's scenes, instead of faking it with fill lights and spots like they did in the first movie. One of the world's largest videogame publishers, Ubisoft, recently announced they are rendering all the environments and cinematic sequences for their entire game in V-Ray for 3dsMax, using GI lighting. See the article here: Myst Revelation
If Poser doesnt' abandon it's Firefly renderer in future versions (which, by the way, I am actually starting to enjoy using despite it's snail pace), then real GI calculations seem like a total improbability since I don't believe it's capable of supporting GI. Same thing with 3Delight renderer in DazStudio.
Point lights or "area" lights are a must-have, but I was seriously hoping one of these two programs (Poser/DS) would catch up with the times and incorporate some form of simple GI that you can build your lighting around without having to fake it (which rarely looks quite as good). I guess we may never see this as an integrated part of either application, unless they offer some sort of plugin support for stand-alone renderers that do support GI. None of the "Reyes" renderers support it that I know of. Poo. :-(
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.