Fatale opened this issue on Jun 10, 2004 ยท 27 posts
Fatale posted Thu, 10 June 2004 at 1:12 AM
This texture is a free add-on for my lil creature, rendered in Propack, no postwork. It looks even better in P4 basic.
The problem is I've been trying like hell all day to get this glossy bump-and-shine effect in P5 and cant figure out how without making it look like warts! lol
Now I'm quite sure with P5's "super" firefly renderer, there has to be a way to achieve the same result I can easily get in P4 or ProPack.
Any help would be most appreciated.. insert hopeful puppy look
numanoid posted Thu, 10 June 2004 at 1:51 AM
If you load the exact file from P4 into Poser and then go to material room, can you paste a screen shot of the P5 material room settings. Once I see what the settings are I would be able to advise you on what to change to get the right look.
RnRWoman posted Thu, 10 June 2004 at 2:00 AM
Hmm, I tried to post before and it kicked me back out into the forums. Let me try this again LOL. Now how did I say that before? Oh well. I'll rephrase myself LOL. Maybe it's the bump map settings? Maybe it is set to high and that's why they look like "warts" as you say. I think there is an option to turn the strength of the bump map down in Poser 4. I hope this helps! God Bless! ~RnRWoman~
Fatale posted Thu, 10 June 2004 at 2:07 AM
My problem is Poser 5 (as you can see from the scary pic attached lol)
Fatale posted Thu, 10 June 2004 at 2:08 AM
RnRWoman posted Thu, 10 June 2004 at 2:09 AM
Ah, sorry for the confusion. I thought you were trying to get the same look in Poser 4... Hmm... Is there a bump map settings in Poser 5? Like a slider to give a percentage? Maybe I need to check that out myself heheh. :) ~RnRWoman~
Fatale posted Thu, 10 June 2004 at 2:13 AM
s'ok, I appreciate any help at all :) I know the bump map goes into "Bump", not "Gradient_Bump", but that's when the warts come along lol
RnRWoman posted Thu, 10 June 2004 at 2:15 AM
Just taking a guess, but maybe there is too much shadow on the map, you can alter the shadowing by messing with Diffuse I would think. Also you may want to mess with the bump settings. I hope this helps :) ~RnRWoman~
RnRWoman posted Thu, 10 June 2004 at 2:17 AM
Oh thanks :) Wow we seem to be posting at the same time here nearly LOL! :) Yeah, hmm... Poser 5 is so confusing. :P I hope my previous post just helped? ~RnRWoman~
Fatale posted Thu, 10 June 2004 at 2:21 AM
Heheh, yep :) I'm gonna go to bed in abit (I've not slept all day.. grrrr P5.. grumble lol) Will be posting more scary P5 results tomorrow if I get any better ideas in the material room ;) Thanks, Dru
numanoid posted Thu, 10 June 2004 at 2:21 AM
OK, it must definitely be "Bump" and not "gradient Bump". Gradient bump is for *.bum files. And you shouldn't use *bum files in Poser 5, which is what I think you are doing. Try this. Disconnect your bump texture from gradient bump, and plug your main texture into "Bump" and try different settings, starting from about 0.25 and try 1. If that works, make a new grayscale .jpg bump map from your main texture and plug that into "Bump"
RnRWoman posted Thu, 10 June 2004 at 2:25 AM
Ok, I understand LOL! I know how it feels to be trying to be wracking your brain over something on the computer, Poser or not LOL. Ok, I'll keep watch for your posts regarding it. I hope that we can help. :) You're welcome. Have a good nite and sleep well! ;) God Bless! ~RnRWoman~
Kelderek posted Thu, 10 June 2004 at 4:43 AM
With FireFly, you should alwyas use a greyscale bump map (i.e. jpg, not bum) and you should be aware that the bump setting is very sensitive. If you leave it at 1.0 it will have quite a scary effect... Experiment with 0.02 or in that neighborhood.
Berserga posted Thu, 10 June 2004 at 11:05 AM
What Kelderek said, plus Create a "Glossy node and plug it into the alternate specular channel. (set main specular to zero) and mess with the settings... you should be able to get some pretty cool effects. You might also play with putting the bump map in the displacement channel instead... Might be cool. The idea of having more options is to experiment. :D and Firefly is "super" compared to the P4 renderer, it just takes a bit of practice and trial and error which can be frustrating.
stewer posted Thu, 10 June 2004 at 12:07 PM
Just for kicks, try plugging the bump map in the displacement channel instead of the bump channel, using the same low strength you used for the bump channel.
Fatale posted Thu, 10 June 2004 at 2:51 PM
Gareee posted Thu, 10 June 2004 at 3:32 PM
If you want the eye to look "wetter", use the alternate speculare node plugging into it, with lighting/ansitropic..
Way too many people take way too many things way too seriously.
PapaBlueMarlin posted Thu, 10 June 2004 at 4:05 PM
Have you considered looking at some of the displacement tutorials posted by Cath?
Fatale posted Thu, 10 June 2004 at 4:21 PM
Never saw the tutorials by Cath. I did a search here and came out zero results. Any link would be appreciated.. I basically just want it to look the same in all P4/PP and P5 so I can show a single render and say that it looks exactly like that in all versions. I'm also still very new to P5, heh
PapaBlueMarlin posted Thu, 10 June 2004 at 5:00 PM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1639073
This is for fur, but if you created a map with irregularly sized circles and then applied it as a displacement map, it could look more warty. I suggest looking on google for surface images of pollen. Some pollens would have the warty appearance you're looking for.PapaBlueMarlin posted Thu, 10 June 2004 at 5:04 PM
Attached Link: http://www.geo.arizona.edu/palynology/polondc1.html
look at thesePapaBlueMarlin posted Thu, 10 June 2004 at 5:08 PM
Attached Link: http://www.cci.ca.gov/Reference/Pollen/pollen.htm
Just find a good picture and then crop out a segment and create a larger map using the pattern maker in Photoshop. I suggest using the map size in Cath's tutorial.PapaBlueMarlin posted Thu, 10 June 2004 at 5:16 PM
Fatale posted Thu, 10 June 2004 at 5:34 PM
(Note: I deleted the 2 preview render images cos it was taking abit long to load this thread.) PapaBlueMarlin: many thanks for the link to the displacement tutorial!! awesome stuff! I mostly create my own bumps with filters (so no copyright issues and stuff).. I'll give it a try with the bump map I already have, and I'll post an update soon :)
PapaBlueMarlin posted Thu, 10 June 2004 at 5:53 PM
I doubt you'll run into any issues with the pollen images as long as you use them for your personal use only.
RnRWoman posted Fri, 11 June 2004 at 7:38 AM
Hey! Glad to see you've got it working! And you're welcome! I hope I am able to help out at least a lil hehe! Have a nice weekend! God Bless!!!! :) ~RnRWoman~
Fatale posted Sat, 12 June 2004 at 4:04 PM