Forum: Poser - OFFICIAL


Subject: May be a stupid P5 question (face morph)

fsimandl opened this issue on Jun 13, 2004 ยท 3 posts


fsimandl posted Sun, 13 June 2004 at 11:43 AM

Today i opened an old pz3 file and tried to spawn a morph target from Judys head to use this face later on. I saved the Figure and exported the Morph with Morphmanager. But when i load the resulting .obj in an other 3d.application it shows me the standard judy head. what did i wrong? Many thanks for any tips!


jobcontrol posted Sun, 13 June 2004 at 11:55 AM

How did you create the morph target? AFAIK, you have to deform a figure (or a prop) with a magnet or wave defomer and then "spawn a morph target". This you should be able to save with a figure. If you only used an existing morph dial to deform the head then there would be no difference since the head already has THAT morph target. Saving the figure would simply reproduce the original head. Willy PS: Or did I manage to misunderstand your process ;-)


fsimandl posted Sun, 13 June 2004 at 1:21 PM

thanks jobcontrol for the answer The real things are simple! i have exported the head as obj file without World transformation an now i have my morph target.