Forum: Poser - OFFICIAL


Subject: uvmapping question

xantor opened this issue on Jun 14, 2004 ยท 6 posts


xantor posted Mon, 14 June 2004 at 3:01 AM

How is the mapping done with figures made that have different maps for the head of the figure and the body and the eyes, like victoria 3?


EnglishBob posted Mon, 14 June 2004 at 6:05 AM

There's no requirement for a point on the UV map to refer to just one point on the mesh, or even to any point on the mesh. You can have as many overlapping maps as you want. Consider if you make your own prop, say a hollow square tube by joining four Poser plane props together. If you don't remap it, the texture will repeat on each face. You can get this effect in UVMapper. Once you've selected the bit you want on a separate map, maximise it, then hide it so you can work on the rest of the figure.


SAMS3D posted Mon, 14 June 2004 at 9:07 AM

There are certain ways to manipulate a UV map, but to start out, you need to know that you have one model, but can have many many maps. If you use UV mapper to map a model, just post your question here and I am sure many can help you. Sharen


SAMS3D posted Mon, 14 June 2004 at 9:08 AM

Attached Link: http://www.uvmapper.com

Also check out the tut section from Steve, creator of UV Mapper. Sharen

pakled posted Mon, 14 June 2004 at 10:39 AM

not to mention the UVMapper forum here..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


xantor posted Mon, 14 June 2004 at 5:29 PM

thank you all.