Boogeyman opened this issue on Jun 14, 2004 ยท 3 posts
Boogeyman posted Mon, 14 June 2004 at 12:07 PM
Hey Everyone, I know this question has been posed a million times, so if a tutorial exists, please point me in the right direction. I'd really appreciate it. I have tried a ton of tests to loop fire seamlessly in CS, and none of them have yielded decent results. Once upon a time, someone suggested using Infinite Textures for looping texture animations but alas, I cannot find that application anywhere. Is there a way to loop fire primitives (or particle emitters, possibly?) in CS? Any ideas, suggestions, tips or recipes for quiche would be greatly appreciated. Thanks! Todd