Omadar opened this issue on Jun 15, 2004 ยท 3 posts
Omadar posted Tue, 15 June 2004 at 3:57 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=684935&Start=1&Artist=Omadar&ByArtist=Yes
(attached link has nudity)Hi,
I'm nearly finished with my Kitty Kurves character which will be available in the MP soon (I just have to create some clothing and finish her textures).
I've managed to set-up all the INJ's which work very nicely (thanks lesbentley). I am experiencing some problems with FMB's for the character. While creating the FBM's are easy enough, the FBM's seem to go nutty once the character is saved. (I.e. a morph created for the left calve only calve ends up affecting both legs when spun). What's more, some of the FBM's seem to affect Body Parts entirely unrelated to the FMB (i.e. Foot Morph affecting the Head). Lastly, I've found some FBM's simply disappear altogether.
A solution Ive found is to simply not use FBM's at all. Rather I've created Poses that will offer the same effect. (Calve Flex, Calve Norm). While I actually prefer the MOR Pose method, Users might want the flexibility of spinning the dials some in form a single FMB - thus my problem.
Does anyone know of a good tutorial for creating 'stable' FMB's - perhaps even a utility?
Another question would be do you think Users would be OK with using MORs to quickly change the body states as opposed to FMBs?
Cheers,
Stephan