Forum: Vue


Subject: Vue 4 Pro does nt read mirror objects in 3DS format

satfj opened this issue on Jun 17, 2004 ยท 2 posts


satfj posted Thu, 17 June 2004 at 4:43 PM

When I import 3DS mirrored objects created in Max they are not in the right location or are misplaced in the imported model. Is there a way to fix that? Thanks


kongorilla posted Sat, 19 June 2004 at 11:55 PM

Max mirrors objects by giving them a negative scale factor along the particular axis you're mirroring. Other programs might not like that.

The only way I know of getting rid of the negative scaling is to attach the mirrored object to an object that has only positive scale factors. You can then delete the second object if you don't need it, and your mirrored object will keep the positive scales.

steve (kongorilla)