Forum: Poser - OFFICIAL


Subject: Poser's Interface: What to keep and what to change? (no gripin'...)

ynsaen opened this issue on Jun 18, 2004 ยท 50 posts


ynsaen posted Fri, 18 June 2004 at 7:03 PM

This is the seocnd in a series of questions I'm posing regarding frequently requested changes. The first one dealt with OpenGL, and is floating around here still. This one deals with the interface issues of Poser, and specifically Poser 5. I'm not looking for whining or bashing -- it's not that kind of thread (and if ya post some, well, ya dinnae read well, do ye?). What I'm curious about is the specific changes you would like to see made to the user interface of Poser. Although I have some fairly strong views on it myself, it's become apparent that there are some really, really good ideas out there, and I'd like to sort of gather them together and talk about them some. Among the things I'd like to see changed is the material room layout -- it seems I never have enough room for the various nodes, and I can't read the texture names on image maps without gettin really close. Since I have P5 and used fireworks to resize all my pngs to 130 by 130, I'm not so concerned about the library, but there could be more done with it, perhaps (something like carrara's slide out panels, maybe?)... Among the things I would like to see retained are the camera controls, the memory dots, the tool buttons and preview buttons. The light thingy too -- except I'd like to be able to modify it like you can in Bryce. What are your thoughts?

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)