I'm trying to create a cartoon style horse for Poser4 and have run into an odd problem while trying to set up the joints. This is my first real attempt to do this, so hopefully this is a newbe mistake that's easy to fix. Here's what I've done so far:
- I created the body in Anim8or
- Imported it into UVMapperPro and assigned Groups
- Imported the OBJ into PhiBuilder and created the hiearchy.
- Opened Poser4 and selected "convert hier file"
- Used the Figure tab to import the new character into the workspace.
- Scaled it down to 1% so it will fit into Poser's worldscale.
- Left the figure floating in place and started moving the rotation dials and... everything seems to fall apart.
I selected my groups on the X plane of UVMapperPro, so why is the first neck section trying to move with the head? There are other body parts that are doing the same thing - it's like the body's not quite connected. If I move the abdomen section, the chest stays in place and won't follow like it's supposed to.
I'm sure I'm missing a step, or doing something wrong, but what???
Any help would be greatly appreciated!