dlk30341 opened this issue on Jun 20, 2004 ยท 26 posts
dlk30341 posted Sun, 20 June 2004 at 1:33 PM
As stated above. I'm trying to texture a terrain of rocks & I want the texture to go horiztonally instead of vertically. I've tried the arrow thingy in the picture box on the material page but when I switch it nothing happens. The terrain is an iceberg shape & the front face is still vertical. Any advice is appreciated :) Thanks - Debby
gebe posted Sun, 20 June 2004 at 2:09 PM
Please post a pic of your iceberg and tell us if you are using procedural material or a bitmap. All depends on what you are using and how it looks right now (your explanation above). :-)Guitta
dlk30341 posted Sun, 20 June 2004 at 2:23 PM
rds posted Sun, 20 June 2004 at 4:40 PM
With pictures as textures sometimes this can be a problem Deb. :O( On terrains or ground textures the picture needs to be really big.. The picture can be mirrored and even add turbulence and it still may not look right. One walk around is to use the picture as the bump map and then try and match the pictures characteristics with procedural colors. We are getting deep into material editing now. :O)
dlk30341 posted Sun, 20 June 2004 at 5:24 PM
Well..I need to learn so PLEASE go DEEP LOL.... Damn...I've got plenty of rock textures, bit I need these or something similiar to go straight across. I'm doing a creek type thing that has rocks built up like the above only going straight across....arrggghhhh....I can't add individual rocks or my scene will TOTALLY out of control poly wise. As of now I'm up to 8m polys & haven't even finished with the trees or done the water..well the falls so to speak will be postwork or alpha's I'm sure.
rds posted Sun, 20 June 2004 at 5:36 PM
I admire your persistence and would love to assist. This is some what complicated if you want to hit me on MSN messenger shoop3D@msn.com I will try and walk you through it. If not perhaps send me the texture you are trying for and I will see what I can do. :O)
dlk30341 posted Sun, 20 June 2004 at 5:48 PM
Thanks...I don't have MSN msg. so How bout if I post the texture here.....I'm not that thick headed LOL..so if you could simplfy & do like step 1 =, step 2 = Something that simply would work for me :)
dlk30341 posted Sun, 20 June 2004 at 5:53 PM
rds posted Sun, 20 June 2004 at 6:02 PM
I surely did not mean that you are thick headed that is for sure. :O) Any way I will save this picture and give it a try. Thanks for posting it.
rds posted Sun, 20 June 2004 at 6:14 PM
dlk30341 posted Sun, 20 June 2004 at 6:34 PM
Looks good...I just want my original pic I posted to have the rocks going straight across...so if what you did works..that's cool :). Awwww...I know you weren't implying I was thick ;)...Just wanted to let you know..realtively simple explanations work well with me LOL :).... I did try the applying the texture to a cube...but it looked so repetitive...lining up the cubes....looked weird...if that's what you are refering to in your above post....If not I just might be "thick" LMAO!!!! I do appreciate all your help :)
rds posted Sun, 20 June 2004 at 6:38 PM
Attached Link: http://www.shoop3d.com/FREE/materials/debsrock.zip
I took nothing personal Deb no worries. LOL This is the texture on an Iceberg terrain and you can down load it from my site for now and see if it does the trick ok? :o) http://www.shoop3d.com/FREE/materials/debsrock.zipdlk30341 posted Sun, 20 June 2004 at 6:47 PM
Thanks..But how did you it..it would be nice to know for the future ;). Thanks
rds posted Sun, 20 June 2004 at 6:53 PM
Open the texture in the material editor and notice the bump map and mirroring of the x and y values Deb. Sometimes you can learn more by exploring textures that way. Glad to help.
dlk30341 posted Sun, 20 June 2004 at 7:21 PM
I used the texture & it came out exactly the same as the 1st pic I posted...... Going into whine mode :(.....OK..I give up...I'm thick :(
rds posted Sun, 20 June 2004 at 7:24 PM
hmmm now that is strange Debby. I am betting it is something simple. Again feel free to send the scene over and I will check it out and see if I can id the problem. Sorry for your hassle.
rds posted Sun, 20 June 2004 at 7:39 PM
You don't have to send the whole scene I am sure it would clog the email just save the terrain part you are having a problem with and put that as a separate scene by its self if you want me to take a look under the hood. :O)
tradivoro posted Sun, 20 June 2004 at 8:34 PM
Open up a terrain
Go to the terrain editor and click on reset
Click on eroded, then dunes, then iceberg
Click on ok
Apply your texture to the terrain
In the texture editor select: faces and click ok
In the scale of texture, outside texture editor, set size to .3
Turn the mountain around till you find a spot where it goes horizontally the most...
use that in your picture... :)
I found that the spot where it goes horizontally the most, will continue to do so, even after repeated resettings of the terrain... Hope this helps... :)
Message edited on: 06/20/2004 20:37
rds posted Sun, 20 June 2004 at 8:40 PM
Well hey that works too and looks much better yet. Well done. :O)
tradivoro posted Sun, 20 June 2004 at 8:44 PM
Thanks rds... :)
dlk30341 posted Sun, 20 June 2004 at 9:45 PM
Thank You!!!! Sorry for the late thank you..but have been working & on the pic & lost track of time. I'll give your above instructions a whirl if that doesn't work I'd like to email you..but I need you addy ;).....IM me here if you don't want to reveal it publicly.
Message edited on: 06/20/2004 21:47 PS..I'm using Vue 4.2
Message edited on: 06/20/2004 21:48
dlk30341 posted Sun, 20 June 2004 at 10:08 PM
It's 11:00 here & I'm off to bed..will be back tomorrow.. Thank you rds for all your patience & help :)...have a good sleep where ever you are.
rds posted Mon, 21 June 2004 at 12:41 AM
No problem Debby glad to lend a hand. shoop3D@msn.com sorry I missed you had a Father's day dinner to attend. :O)
sittingblue posted Mon, 21 June 2004 at 11:36 AM
Debby, be sure to use Object Standard mapping in the Material Editor as with tradivoro's intructions.
Charles
dlk30341 posted Mon, 21 June 2004 at 1:16 PM
All is well know..got everything to work perfectly... THANKS!!!!!!! Debby
tradivoro posted Mon, 21 June 2004 at 1:41 PM
Cool, I'm glad it worked out... :)