Forum: MarketPlace Showcase


Subject: MARGO

Nesterenko opened this issue on Jun 22, 2004 ยท 19 posts


Nesterenko posted Tue, 22 June 2004 at 4:15 AM

Attached Link: MARGO

It's new character : Margo. 90K polygons, cloth pack, lingerie pack. Available at [3DCommune](http://www.3dcommune.com/3d/store/display.mv?vs_alek_margo) See it on http://aleknest.com

ynsaen posted Tue, 22 June 2004 at 4:21 AM

Wow -- she's another great one, nesterenko

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


TygerCub posted Tue, 22 June 2004 at 4:31 AM

Very well done! I love the face. And it's nice seeing someone proportioned like an average teen instead of a kid with huge chest implants. How large is that mesh compared to M2/3?


xantor posted Tue, 22 June 2004 at 6:11 AM

I cant quite place it, but there is something very wrong with that head. Shouldnt this be in the products forum?


Nesterenko posted Tue, 22 June 2004 at 6:47 AM

How large is that mesh compared to M2/3? 90K polygons >> an average teen I develop she as teen ;) But she have morph "Big Breast" >>I can`t quite place it, but there is something very wrong with that head. She have real face, not as plastic doll. If You turn on one nose-morphs - it's be real women, i model head from her's photos.


xantor posted Tue, 22 June 2004 at 8:16 AM

The head somehow looks like it has been stuck on a different body to me at least.


Kristta posted Tue, 22 June 2004 at 9:59 AM

xantor, the face looks too old for the body to me. She looks like she's in her 30's if you look at her face and then look at her body and she looks to be in her teens. I agree though that something looks a bit awkward. Still not a bad model though. Kristta


SeanMartin posted Tue, 22 June 2004 at 11:15 AM

It's the size of the head -- it's about 5-10% too big for the age group. Still, great job.

docandraider.com -- the collected cartoons of Doc and Raider


xantor posted Tue, 22 June 2004 at 1:22 PM

The face does look quite old, too seanmartin


SeanMartin posted Tue, 22 June 2004 at 1:27 PM

Actually, when you go to the Commune site and look at the closeups of the face, she doesn't. She has a slightly unusual look, sure, but I wouldn't call it old. It's just different from the cookie-cutter face proportions we've seen for years in Poserland, and that IMHO is a good thing.

docandraider.com -- the collected cartoons of Doc and Raider


Nesterenko posted Tue, 22 June 2004 at 1:31 PM

face looks too old It's teen, but she have not easy life. For information, prototype - slav teen


Tyger_purr posted Tue, 22 June 2004 at 2:16 PM

How large is that mesh compared to M2/3? >>90K polygons 74,510 Polygons in unimesh bodies M3 and V3 28,989 polys for V1 and V2

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xantor posted Tue, 22 June 2004 at 3:07 PM

So it is bigger than v3? I probably couldn`t even load it in on my computer then.


TygerCub posted Tue, 22 June 2004 at 3:31 PM

Wow. I didn't realize the 3rd generation models had gotten so large compared to the originals.


Tyger_purr posted Tue, 22 June 2004 at 4:21 PM

yup, they jumped up there. more references from DAZ's website M2 = 33,980 M2RR = 20,446 V2RR = 19,299 Millennium Dragon = "over 60,000"

My Homepage - Free stuff and Galleries


Nesterenko posted Tue, 22 June 2004 at 4:49 PM

Hm. But V3 with morphs eat more memory then Margo in morphs. And.. Margo have 2 additional bones for Breasts. So breasts movements doing trouth bones.


xantor posted Tue, 22 June 2004 at 11:38 PM

When it comes to render time, it doesn`t matter if a figure has a thousand morphs the size of the object is the thing that matters when it is rendered. I must say the body of the figure looks very well done and good.


Nesterenko posted Wed, 23 June 2004 at 1:15 AM

In render time - of course. But in posing, morphing and other preparing to render - it's question of used memory.


xantor posted Wed, 23 June 2004 at 3:39 AM

I am not getting at you Nesterenko I just dont like the figures being made bigger and bigger when they really dont have to be.