richardson opened this issue on Jun 26, 2004 ยท 6 posts
richardson posted Sat, 26 June 2004 at 11:43 AM
richardson posted Sat, 26 June 2004 at 11:45 AM
sirkrite posted Sat, 26 June 2004 at 11:55 AM
The shadows look fine to me! The shadows only should defuse, the further away the object is from what it's casting on.
The shadow from the middle finger does that because the middle finger is not bent back to follow the face and because it moving into the shaded side of the face.
Message edited on: 06/26/2004 11:56
richardson posted Sat, 26 June 2004 at 12:03 PM
sirkrite I'd like to understand how to control the diffuse. That primary light is pretty close btw, about 3' virtual. Ever look at a studioMax render on a poser fig and how it really busts up the shadow into a blur. I guess that's what I mean. Thanks
sirkrite posted Sat, 26 June 2004 at 12:18 PM
Well you could try using a spotlight for lighting and set the "Angel End" to 160.
stewer posted Mon, 28 June 2004 at 9:07 AM
Just wondering - are that ray traced shadows? Only shadow maps can produce soft shadows in P5.