Forum: Poser - OFFICIAL


Subject: Playing With Glass.

Robo2010 opened this issue on Jul 02, 2004 ยท 9 posts


Robo2010 posted Fri, 02 July 2004 at 9:47 PM

1.) Getting ready for UVmapping a new Mech (MadCat). Ok, this is the third time this happened, and each time, the results are like warped. I started playing with glass in the Material Room, then render (Checking), and this is what I always get. Why?

Robo2010 posted Fri, 02 July 2004 at 9:51 PM

This is how it looks in the Material Room. I select "Glass 1", then glass 1 goes default (I guess)

Robo2010 posted Fri, 02 July 2004 at 9:53 PM

This is my Rendering

Kenmac posted Fri, 02 July 2004 at 10:50 PM

I noticed you have "Smooth polygons" ticked. Untick that and that should solve your problem. You may also want to untick "Remove backfacing polygons" as well. You should see an improvement when you render.


Robo2010 posted Fri, 02 July 2004 at 10:51 PM

AHH..ok..finding out it is the Obj file. Not the rendering or glass. I took the 3DS file when using Poser-Pro many months ago. I export it as Obj. Then today using the Obj file in Poser 5. I do not know if their is a difference.


Robo2010 posted Fri, 02 July 2004 at 11:01 PM

Ok Kenmac, I will try that. But I noticed when importing the 3DS file, then the render, same as above. This is what I get. Dunno if anything is wrong with the 3DS file (The way I am importing it). I do not have a 3DS program. If it is the 3DS file, then I guess this 3DS file is no good for me.

Robo2010 posted Fri, 02 July 2004 at 11:09 PM

Ok.. Kenmac. Your advice work. This is the Result. I always did my renders with both of those checked. Even with my other Mech (Vulture), and this never happened before. Why now? and what happened? Even the glass is doing the job.

Message edited on: 07/02/2004 23:10


OReillyTX posted Sat, 03 July 2004 at 9:43 AM

Nice Mech....I really hope your putting together a package. I am a big ole Battletech/Mechwarrior fan.


Kenmac posted Sat, 03 July 2004 at 1:12 PM

I'm glad you got it working, it looks much better. As for why it did it with that particular model, I don't know. There are certain models it affects in Poser and others are completely unaffected. You have to experiment with the "smooth polygons" option.