draculaz opened this issue on Jul 07, 2004 ยท 7 posts
draculaz posted Wed, 07 July 2004 at 7:36 PM
TheBryster posted Wed, 07 July 2004 at 7:49 PM
Is the light a tad too bright?
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draculaz posted Wed, 07 July 2004 at 8:03 PM
not specifically, but no matter what i do, i still see a bit of reflection. in this case i just left it like that, because i was afraid the refraction might start looking funny.
Flak posted Wed, 07 July 2004 at 8:28 PM
The sand should be piling up like a cone in the bottom thing, and there should be a small divot in the sand above the exit point of the top section of the hourglass. EDIT - should read first - the glass... maybe turn down the glare effect (whichever setting you've achived that in).
Message edited on: 07/07/2004 20:29
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wildman2 posted Wed, 07 July 2004 at 11:00 PM
switch glass mats maybe.one with les refraction/reflection properties
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tjohn posted Thu, 08 July 2004 at 12:08 AM
Glass, when the refraction is set high enough, provides its own reflection. You might want to make the specular spot smaller. Flak's comments about the shape of the sand are on the money.
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waldomac posted Thu, 08 July 2004 at 12:26 AM
I'd thicken the glass itself a bit, so you have some more refraction at the hourglass's narrowest point. If you're going for realism, you might also try putting in a reflection map and change the settings of how it's placed. Bryce actually can do some amazing glass.