FearaJinx opened this issue on Jul 08, 2004 ยท 9 posts
FearaJinx posted Thu, 08 July 2004 at 10:55 AM
Essexboy posted Thu, 08 July 2004 at 11:01 AM
for buildings i normaly go for about 2 to 3 hundred and ya get nice bumps on that essexboy
Brewvet posted Thu, 08 July 2004 at 12:36 PM
Where it says "Gain" reduce it to a value less than 1. You might also wish to change the function to a variable value or something other than a flat line. That should reduce the harshness. MN
FearaJinx posted Thu, 08 July 2004 at 11:09 PM
what about the filter part?? what do I set that on? I'm so confused...lol.
FearaJinx posted Thu, 08 July 2004 at 11:33 PM
Brewvet posted Fri, 09 July 2004 at 12:44 AM
For the filter, I suggest experimenting with several different ones and seeing which compliments the eye best. For the repeating texture part You will have to increase the scale of the material slightly. If it's on 1.00 now try 1.25. This way it may stretch all the way up without repeating. You can also change the scale of the picture but remember to do this with the bump as well or it'll look strange. I also recommend making sure you have bicubic oversampling checked on both the picture and the bump. You may also wish to change from a world-standard to and object-standard, otherwise it may be difficult to change the texture orientation. You can try changing the mapping coordinates to "faces" on both the texture and the bump. That sometimes helps the tex to lie flatter. MN
FearaJinx posted Fri, 09 July 2004 at 8:03 AM
Thank You MN! I owe you all I big ol' hug!
FearaJinx posted Fri, 09 July 2004 at 9:01 AM
Brewvet posted Fri, 09 July 2004 at 9:53 AM
Looks great! (I get a hug! Hubba-Hubba!!!) 8^) MN