draculaz opened this issue on Jul 08, 2004 ยท 13 posts
draculaz posted Thu, 08 July 2004 at 6:53 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=712439&Start=1&Artist=draculaz&ByArtist=Yes
well, yeah. it's not exactly a rochr or a flak. it's a boring drac. visit it anyway and drop me some comments =)pakled posted Thu, 08 July 2004 at 7:05 PM
I thought you were still in Korea..;) is that boredom too?..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
draculaz posted Thu, 08 July 2004 at 7:10 PM
i am indeed in korea. and yeah, boredom follows me around the world :)
ysvry posted Thu, 08 July 2004 at 7:59 PM
nice picture , dont worry be happy :P
draculaz posted Thu, 08 July 2004 at 8:44 PM
this is what someone wrote on a forum that i posted the link on :) Modeling: Nice hourglass model. I like that you took the time to put a dimple in the top globe of sand. Same with the "seam" between the glass and the wood. Good details. The glass looks a little thin in the neck, like the sand is almost right against the surface, but I didn't catch it until I looked a couple more times. The 0.5 deduction is because it wouldn't have killed you to make the wooden top and base out of a few more polygons. The tesselation is quite visible with what, about 60 (give or take) polygons making up the edges of the base? Surely there is a direct cylinder model (are you using a raytracer?), or at least double the number of "sides" to the disk. 9.5/10 Texturing: Nice wood textures, but it's a little too obvious that the top and base are identical and not rotated or flipped or anything in relation to each other. Also, the sides appear to line up with the top all right, but the texture doesn't appear to "stretch" out like it should on a curved surface like that - i.e., tight grain on the left side, spread out grain on the right side. Finally, the glass looks like there is just a little too much reflection for how non-tinted it is. There's a finite amount of light to work with, and some of it is reflected, and some of it is transmitted through the glass. It looks like a lot of both. Either tone down the reflectiveness or give the glass a darker tint to filter out some of the light. I hope I explained myself adequately here. 8/10 Lighting: I agree, something doesn't quite look right here. I think it's that we are getting a distinct shadow behind the hourglass, but no specular highlights or reflections of the light source are showing up in the object, even though there are hints of reflection in the wood surface, and lots of reflection in the glass. Did it somehow get obscured by the environment map used for the reflection of the room? Whatever the cause, it's the one thing in the image that kinda ruins the illusion. 7/10 (Sorry about being so long-winded. Just trying to make my criticism as constructive as possible. Nice job overall.)
MRIguy posted Thu, 08 July 2004 at 8:56 PM
Didn't you know that beauty is in the eye of the beholder. That's why eyedrops and rose-colored glasses are needed.
draculaz posted Thu, 08 July 2004 at 8:56 PM
lol, awesome :)
woodhurst posted Fri, 09 July 2004 at 12:51 AM
I've been sitting in a vat of boredom since the summer started, at least boredom with Bryce, only because of a massive lack of inspiration I've been having. So, I feel ya, but I havent had the motivation to even mess around that much, so I applaud you. As far as the pic, I like the model alot, especially the falling sand, nice detail. And the "review" up there, now THERE is an example of obvious boredom:) back to my game of solitaire. :(
draculaz posted Fri, 09 July 2004 at 2:55 AM
solitaire? nooooo... go to fhm.com and click on games. the web's hottest 100 games. pingu toss! go!
rj001 posted Fri, 09 July 2004 at 4:41 AM
wow, talk about paralell evolution, i just posted a hourglass image, i like your photo-real look, mine was just for fun, re your comment in image about-"it's actually quite difficult to make the sand part follow the glass it's in as it's smoothing" - i made3 mine in Autocad/3DS, by a revolving a line for the shape, and using Acads useful 'offset' feature i get a line for the sand that follows the glass edge exactly, dont know if this helps at all as we're talking about different programmes.
Experience is no substitute for blind faith.
http://avalon2000.livejournal.com/ -
My Art Blog
http://jeferies.jalbum.net/Richard%20Jeferies%20Future%20Perfect/
Swade posted Fri, 09 July 2004 at 11:00 AM
Man.... someone at fhm.com has some real trouble with penguins. Smack The Penguin? Penguine Toss? lol 8)
There are 10 kinds of people: Those who know binary, and those who don't.
A whiner is about as useful as a one-legged man at an arse kicking contest.
pakled posted Fri, 09 July 2004 at 11:55 AM
in 5 seconds, the penguin on top of your telly will explode..;)
-Monty Python
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
matrixmode posted Sat, 10 July 2004 at 12:50 AM
I never could stand Siskel and Ebert. Pompous asses. :P I could only dream of being anywhere near as good as you are at PC graphics. Persevere.
"Simplicity is the ultimate sophistication." Leonardo da Vinci